// Delete the active PLM. public void DeletePlm() { if (ActivePlmSet == null || ActivePlm == null) { return; } var a = new ActiveItems(this); if (ForceDeletePlm()) { HandlingSelection = true; int newIndex = Math.Min(PlmIndex, ActivePlmSet.PlmCount - 1); ForceSelectPlm(newIndex); PlmListChanged?.Invoke(this, new ListLoadEventArgs(PlmIndex)); var e = new LevelDataEventArgs() { ScreenXmin = 0, ScreenXmax = RoomWidthInScreens - 1, ScreenYmin = 0, ScreenYmax = RoomHeightInScreens - 1 }; LevelDataModified?.Invoke(this, e); RaiseChangeEvents(a); HandlingSelection = false; } }
// Move selected PLM down in list. public void MovePlmDown() { if (ActivePlmSet == null || ActivePlm == null) { return; } if (PlmIndex + 1 < ActivePlmSet.PlmCount) { Plm temp = ActivePlmSet.Plms [PlmIndex]; ActivePlmSet.Plms [PlmIndex] = ActivePlmSet.Plms [PlmIndex + 1]; ActivePlmSet.Plms [PlmIndex + 1] = temp; PlmIndex++; HandlingSelection = true; PlmListChanged?.Invoke(this, new ListLoadEventArgs(PlmIndex)); HandlingSelection = false; ChangesMade = true; } }
// Add a new PLM. public void AddPlm(int col, int row) { if (ActivePlmSet == null || ActivePlmType == null) { return; } if (ForceAddPlm(col, row)) { HandlingSelection = true; var a = new ActiveItems(this); ForceSelectPlm(ActivePlmSet.PlmCount - 1); PlmListChanged?.Invoke(this, new ListLoadEventArgs(PlmIndex)); var e = new LevelDataEventArgs() { ScreenXmin = 0, ScreenXmax = RoomWidthInScreens - 1, ScreenYmin = 0, ScreenYmax = RoomHeightInScreens - 1 }; LevelDataModified?.Invoke(this, e); RaiseChangeEvents(a); HandlingSelection = false; } }
// Checks which selected items have changed and raises the corresponding events. // [wip] Order the statements according to call hierarchy? private void RaiseChangeEvents(ActiveItems a) { if (a.ActiveTileSet != ActiveTileSet || a.ActiveBackground != ActiveBackground) { LoadBackground(); } if (a.ActiveTileSet != ActiveTileSet) { LoadRoomTiles(TileSetIndex); TileSetSelected?.Invoke(this, null); } if (a.ActiveScrollColor != ActiveScrollColor) { ScrollColorSelected?.Invoke(this, null); } if (a.ActiveEnemyType != ActiveEnemyType) { EnemyTypeSelected(this, null); } if (a.ActiveEnemyGfx != ActiveEnemyGfx) { EnemyGfxSelected?.Invoke(this, null); } if (a.ActiveEnemy != ActiveEnemy) { EnemySelected?.Invoke(this, null); } if (a.ActivePlmType != ActivePlmType) { PlmTypeSelected?.Invoke(this, null); } if (a.ActivePlm != ActivePlm) { PlmSelected?.Invoke(this, null); } if (a.ActiveDoor != ActiveDoor) { DoorSelected?.Invoke(this, null); } if (a.ActiveRoomState != ActiveRoomState) { RoomStateSelected?.Invoke(this, null); LevelDataSelected?.Invoke(this, null); PlmListChanged?.Invoke(this, new ListLoadEventArgs(PlmIndex)); EnemyListChanged?.Invoke(this, new ListLoadEventArgs(EnemyIndex)); EnemyGfxListChanged?.Invoke(this, new ListLoadEventArgs(EnemyGfxIndex)); ScrollDataListChanged?.Invoke(this, new ListLoadEventArgs(ScrollDataIndex)); } else if (a.ActiveLevelData != ActiveLevelData) { LevelDataSelected.Invoke(this, null); } if (a.ActiveRoom != ActiveRoom) { RoomSelected?.Invoke(this, null); RoomStateListChanged?.Invoke(this, new ListLoadEventArgs(RoomStateIndex)); DoorListChanged?.Invoke(this, new ListLoadEventArgs(DoorIndex)); } if (a.ActiveArea != AreaIndex) { AreaSelected?.Invoke(this, null); RoomListChanged?.Invoke(this, new ListLoadEventArgs(RoomIndex)); } if (a.ActiveScrollData != ActiveScrollData) { ScrollDataSelected?.Invoke(this, null); var e = new LevelDataEventArgs() { AllScreens = true }; LevelDataModified?.Invoke(this, e); } if (a.ActiveFx != ActiveFx) { FxSelected?.Invoke(this, null); FxDataListChanged?.Invoke(this, new ListLoadEventArgs(FxDataIndex)); } if (a.ActiveFxData != ActiveFxData) { FxDataSelected?.Invoke(this, null); } }