Esempio n. 1
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 internal MemeCommand(IErrorLogger errorLogger, PleaseWaitHandler waitHandler, IAsyncResponder asyncResponder, LanguageHandler languageHandler, string[] aliases, string examples, string help, ModuleType module, string template, Point topLeft, Point topRight, Point bottomLeft)
     : this(errorLogger, waitHandler, asyncResponder, languageHandler, aliases, examples, help, module, template)
 {
     this.topLeft    = topLeft;
     this.topRight   = topRight;
     this.bottomLeft = bottomLeft;
     Debug.Assert(topLeft.Y < bottomLeft.Y && topRight.Y < bottomLeft.Y && bottomLeft.X < topRight.X && topLeft.X < topRight.X);
 }
Esempio n. 2
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 internal ASCIICommand(IErrorLogger errorLogger, PleaseWaitHandler waitHandler, IAsyncResponder asyncResponder, LanguageHandler languageHandler, string[] aliases, string examples, string help, ModuleType module)
     : base(CommandHandlerType.ASCII, aliases, examples, help, module)
 {
     this.errorLogger     = errorLogger;
     this.waitHandler     = waitHandler;
     this.asyncResponder  = asyncResponder;
     this.languageHandler = languageHandler;
 }
Esempio n. 3
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        // private readonly List<CorrelationData> pokemonStdDevs;

        internal PokemonCommand(SlateBotController controller, string[] aliases, string examples, string help, ModuleType module)
            : base(CommandHandlerType.PokemonType, aliases, examples, help, module)
        {
            this.languageHandler = controller.languageHandler;
            this.waitHandler     = controller.waitHandler;
            this.asyncResponder  = controller;
            this.dal             = controller.dal;
            this.errorLogger     = dal.errorLogger;

            // Build the database
            // this.pokemonStdDevs = dal.PokemonSDevs;
        }
Esempio n. 4
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        internal MemeCommand(IErrorLogger errorLogger, PleaseWaitHandler waitHandler, IAsyncResponder asyncResponder, LanguageHandler languageHandler, string[] aliases, string examples, string help, ModuleType module, string templatePath)
            : base(CommandHandlerType.Meme, aliases, examples, help, module)
        {
            this.errorLogger     = errorLogger;
            this.waitHandler     = waitHandler;
            this.asyncResponder  = asyncResponder;
            this.languageHandler = languageHandler;
            this.templatePath    = templatePath;

            // Calculate the points.
            // CalculatePoints();
            int lowX = int.MaxValue, lowY = int.MaxValue;
            int highX = int.MinValue, highY = int.MinValue;

            using (Bitmap template = new Bitmap(templatePath))
            {
                for (int x = 0; x < template.Width; x++)
                {
                    for (int y = 0; y < template.Height; y++)
                    {
                        if (template.GetPixel(x, y).A == 0)
                        {
                            if (x < lowX)
                            {
                                lowX = x;
                            }
                            if (x > highX)
                            {
                                highX = x;
                            }
                            if (y < lowY)
                            {
                                lowY = y;
                            }
                            if (y > highY)
                            {
                                highY = y;
                            }
                        }
                    }
                }
            }

            this.topLeft    = new Point(lowX, lowY);
            this.topRight   = new Point(highX, lowY);
            this.bottomLeft = new Point(lowX, highY);

            Debug.Assert(topLeft.Y < bottomLeft.Y && topRight.Y < bottomLeft.Y && bottomLeft.X < topRight.X && topLeft.X < topRight.X);
        }