public async void LoadFromSettings() { AnyListenSettings settings = AnyListenSettings.Instance; Playlists = settings.Playlists.Playlists; var currentState = settings.CurrentState; CSCoreEngine.EqualizerSettings = currentState.EqualizerSettings; CSCoreEngine.EqualizerSettings.Loaded(); CSCoreEngine.Volume = currentState.Volume; DownloadManager = settings.Config.Downloader; FavoritePlaylist = new FavoriteList(); FavoritePlaylist.Initalize(Playlists); if (currentState.LastPlaylistIndex > -10) { CurrentPlaylist = IndexToPlaylist(currentState.LastPlaylistIndex); } SelectedPlaylist = IndexToPlaylist(currentState.SelectedPlaylist); if (currentState.SelectedTrack > -1 && currentState.SelectedTrack < SelectedPlaylist.Tracks.Count) { SelectedTrack = SelectedPlaylist.Tracks[currentState.SelectedTrack]; } IsLoopEnabled = currentState.IsLoopEnabled; IsShuffleEnabled = currentState.IsShuffleEnabled; foreach (NormalPlaylist lst in Playlists) { lst.LoadList(); } FavoritePlaylist.LoadList(); if (currentState.Queue != null) { Queue = currentState.Queue; Queue.Initialize(Playlists); } if (currentState.LastTrackIndex > -1 && currentState.LastTrackIndex < SelectedPlaylist.Tracks.Count) { PlayableBase t = CurrentPlaylist.Tracks[currentState.LastTrackIndex]; if (t.TrackExists && currentState.TrackPosition >= 0) { await CSCoreEngine.OpenTrack(t); CSCoreEngine.Position = currentState.TrackPosition; CSCoreEngine.OnPropertyChanged("Position"); } } AsyncTrackLoader.Instance.RunAsync(Playlists.Cast <IPlaylist>().ToList()); }