// Start is called before the first frame update void Start() { Deck = new PlayingCardsDeck(); Deck.ShuffleDeck(); StartCoroutine(DealSolitaireCoroutine()); }
void GetMasterDeck() { deck = Solitaire.GameManager.Deck; }
public PlayingCardGames() { playingCardsDeck = PlayingCardsDeck.createPlayingCardsDeck(); //deck = new PlayingCardsDeck().createPlayingCardsDeck(); }