private void button1_Click(object sender, EventArgs e) { PlayingCards.Deck myDeck = new PlayingCards.Deck(); PlayingCards.Card topOfDeck = new PlayingCards.Card(PlayingCards.CardSuits.Spade, PlayingCards.CardValues.Deuce); myDeck.Cards.Add(topOfDeck); PlayingCards.Card bottomOfDeck = new PlayingCards.Card(PlayingCards.CardSuits.Heart, PlayingCards.CardValues.Queen); myDeck.Cards.Add(bottomOfDeck); //pictureBox1.Image = myDeck.Cards[1].FaceImage; PictureBox pictureBoxCard = new PictureBox(); pictureBoxCard.Image = myDeck.Cards[0].FaceImage; pictureBoxCard.Left = 30; pictureBoxCard.Top = 78; pictureBoxCard.SizeMode = PictureBoxSizeMode.AutoSize; pictureBoxCard.Parent = this; pictureBoxCard.Visible = true; PictureBox pictureBoxCard2 = new PictureBox(); pictureBoxCard2.Image = myDeck.Cards[1].FaceImage; pictureBoxCard2.Left = 50; pictureBoxCard2.Top = 78; pictureBoxCard2.SizeMode = PictureBoxSizeMode.AutoSize; pictureBoxCard2.Parent = this; pictureBoxCard2.Visible = true; }
public void ReadFirstCard_SuitTest(string result, PlayingCards.Suit cardSuite, PlayingCards.Rank cardRank) { PlayingCards.Card card = new PlayingCards.Card(cardSuite, cardRank); var messages = Psychic.TranslateCard(card); Assert.IsTrue(messages.Contains(result)); }
private void Form1_Load(object sender, EventArgs e) { foreach (PlayingCards.CardValues a in Enum.GetValues(typeof(PlayingCards.CardValues))) { PlayingCards.Card clubCard = new PlayingCards.Card(PlayingCards.CardSuits.Club, a); PlayingCards.Card diamondCard = new PlayingCards.Card(PlayingCards.CardSuits.Diamond, a); PlayingCards.Card heartCard = new PlayingCards.Card(PlayingCards.CardSuits.Heart, a); PlayingCards.Card spadeCard = new PlayingCards.Card(PlayingCards.CardSuits.Spade, a); myDeck.Cards.Add(clubCard); myDeck.Cards.Add(diamondCard); myDeck.Cards.Add(heartCard); myDeck.Cards.Add(spadeCard); } int leftRow2 = 0; int leftShift = 20; for (int i = 0; i <= myDeck.Cards.Count - 1; i++) { if (i == 26) { leftRow2 = 0; } PictureBox tempPicBox = new PictureBox(); tempPicBox.SizeMode = PictureBoxSizeMode.StretchImage; tempPicBox.Height = 100; tempPicBox.Width = 80; tempPicBox.Parent = this; if (i == 0) { tempPicBox.Left = leftShift; tempPicBox.Top = 50; } else if (i > 0 && i < 26) { tempPicBox.Left = leftShift + (i * 20); tempPicBox.Top = 50; } else if (i >= 26) { tempPicBox.Left = leftShift + (leftRow2 * 20); tempPicBox.Top = 180; } leftRow2++; } }
// This was my originally really long way of adding the cards to the deck... I kept this to show my own work // I got help on the loop in CreateDeck2(), which uses significantly less code. public void CreateDeck() { PlayingCards.Deck theDeck = new PlayingCards.Deck(); DeckOfCards deckOfCards = new DeckOfCards(); PlayingCards.Card CA = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[0]); PlayingCards.Card C2 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[1]); PlayingCards.Card C8 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[2]); PlayingCards.Card C5 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[3]); PlayingCards.Card C4 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[4]); PlayingCards.Card CJ = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[5]); PlayingCards.Card CK = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[6]); PlayingCards.Card C9 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[7]); PlayingCards.Card CQ = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[8]); PlayingCards.Card C7 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[9]); PlayingCards.Card C6 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[10]); PlayingCards.Card C10 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[11]); PlayingCards.Card C3 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[12]); PlayingCards.Card DA = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[0]); PlayingCards.Card D2 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[1]); PlayingCards.Card D8 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[2]); PlayingCards.Card D5 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[3]); PlayingCards.Card D4 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[4]); PlayingCards.Card DJ = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[5]); PlayingCards.Card DK = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[6]); PlayingCards.Card D9 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[7]); PlayingCards.Card DQ = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[8]); PlayingCards.Card D7 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[9]); PlayingCards.Card D6 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[10]); PlayingCards.Card D10 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[11]); PlayingCards.Card D3 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[12]); PlayingCards.Card HA = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[0]); PlayingCards.Card H2 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[1]); PlayingCards.Card H8 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[2]); PlayingCards.Card H5 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[3]); PlayingCards.Card H4 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[4]); PlayingCards.Card HJ = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[5]); PlayingCards.Card HK = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[6]); PlayingCards.Card H9 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[7]); PlayingCards.Card HQ = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[8]); PlayingCards.Card H7 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[9]); PlayingCards.Card H6 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[10]); PlayingCards.Card H10 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[11]); PlayingCards.Card H3 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[12]); PlayingCards.Card SA = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[0]); PlayingCards.Card S2 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[1]); PlayingCards.Card S8 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[2]); PlayingCards.Card S5 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[3]); PlayingCards.Card S4 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[4]); PlayingCards.Card SJ = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[5]); PlayingCards.Card SK = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[6]); PlayingCards.Card S9 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[7]); PlayingCards.Card SQ = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[8]); PlayingCards.Card S7 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[9]); PlayingCards.Card S6 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[10]); PlayingCards.Card S10 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[11]); PlayingCards.Card S3 = new PlayingCards.Card(deckOfCards.Face[0], deckOfCards.Values[12]); theDeck.Cards.Add(CA); theDeck.Cards.Add(C2); theDeck.Cards.Add(C8); theDeck.Cards.Add(C5); theDeck.Cards.Add(C4); theDeck.Cards.Add(CJ); theDeck.Cards.Add(CK); theDeck.Cards.Add(C9); theDeck.Cards.Add(CQ); theDeck.Cards.Add(C7); theDeck.Cards.Add(C6); theDeck.Cards.Add(C10); theDeck.Cards.Add(C3); theDeck.Cards.Add(DA); theDeck.Cards.Add(D2); theDeck.Cards.Add(D8); theDeck.Cards.Add(D5); theDeck.Cards.Add(D4); theDeck.Cards.Add(DJ); theDeck.Cards.Add(DK); theDeck.Cards.Add(D9); theDeck.Cards.Add(DQ); theDeck.Cards.Add(D7); theDeck.Cards.Add(D6); theDeck.Cards.Add(D10); theDeck.Cards.Add(D3); theDeck.Cards.Add(HA); theDeck.Cards.Add(H2); theDeck.Cards.Add(H8); theDeck.Cards.Add(H5); theDeck.Cards.Add(H4); theDeck.Cards.Add(HJ); theDeck.Cards.Add(HK); theDeck.Cards.Add(H9); theDeck.Cards.Add(HQ); theDeck.Cards.Add(H7); theDeck.Cards.Add(H6); theDeck.Cards.Add(H10); theDeck.Cards.Add(H3); theDeck.Cards.Add(SA); theDeck.Cards.Add(S2); theDeck.Cards.Add(S8); theDeck.Cards.Add(S5); theDeck.Cards.Add(S4); theDeck.Cards.Add(SJ); theDeck.Cards.Add(SK); theDeck.Cards.Add(S9); theDeck.Cards.Add(SQ); theDeck.Cards.Add(S7); theDeck.Cards.Add(S6); theDeck.Cards.Add(S10); theDeck.Cards.Add(S3); PictureBox[] cardimg = new PictureBox[52]; for (var i = 0; i < cardimg.Length; i++) { PictureBox maincardImg = new PictureBox(); maincardImg.SizeMode = PictureBoxSizeMode.AutoSize; maincardImg.Image = theDeck.Cards[i].FaceImage; cardimg[i] = maincardImg; maincardImg.Parent = this; maincardImg.Visible = true; maincardImg.Left = 50 + (i * 20); maincardImg.Top = 78; maincardImg.BringToFront(); } random = new Random(); for (int i = 0; i < theDeck.Cards.Count; ++i) { int second = random.Next(52); PlayingCards.Card temp = theDeck.Cards[i]; theDeck.Cards[i] = theDeck.Cards[second]; theDeck.Cards[second] = temp; } }