static public void Init() { //初始化记录系统 RecordInit.Load(); //加载所有玩家 PlayersInit.Load(); }
private bool InitPlayer(Plugin plugin, BasePlayer player, bool debug = false) { if (!PlayerExists(plugin, player) && PluginExists(plugin)) { PlayersInit data = new PlayersInit(); data.tDisplayName = player.displayName; data.uUserID = player.userID; Data.Plugins[plugin].Users.Add(player.userID, data); if (debug) { Puts("[" + plugin.Title + "] added " + Data.Plugins[plugin].Users[player.userID].tDisplayName + " (" + Data.Plugins[plugin].Users[player.userID].uUserID.ToString() + ") to the user list."); } return(true); } return(false); }
static public void Save() { RecordInit.Save(); PlayersInit.Save(); }