public void SetUp() { _factory = new PlayersFactory(); var idGeneratorServiceStub = new Mock <IIdGenerator>(); idGeneratorServiceStub.Setup(id => id.NewGuid()).Returns(_factory.CreatedPlayerId); var dateTimeServiceStub = new Mock <IDateTimeService>(); dateTimeServiceStub.Setup(dt => dt.UtcNow).Returns(new DateTime(2020, 12, 12)); var playersServiceStub = new Mock <IPlayersService>(); playersServiceStub.Setup(ps => ps.IsNicknameUniqueAsync(PlayersFactory.Player1NickName, null)) .Returns(Task.FromResult(false)); playersServiceStub.Setup(ps => ps.IsNicknameUniqueAsync(PlayersFactory.Player3NickName, null)) .Returns(Task.FromResult(true)); _sut = new AddPlayerCommandHandler( Context, new NullLogger <AddPlayerCommandHandler>(), playersServiceStub.Object, dateTimeServiceStub.Object, idGeneratorServiceStub.Object); }
public void Initialize(ICollection <PlayerInfo> inputs, GameRestriction restriction) { if (inputs.Count < restriction.MinPlayers || inputs.Count > restriction.MaxPlayers) { throw new ArgumentException("Players count does not meet minimum or maximum requirement", nameof(inputs)); } Restriction = restriction; _basket = new Basket(Restriction.MinWeight, Restriction.MaxWeight); Players = new List <GenericPlayer <IGuessStrategy> >(inputs.Count); _finilizerThread = new Thread(FinalizeProc); _finalizeEvent = new ManualResetEvent(false); _state = new GameState(); PlayersFactory.PreparePlayersType(restriction); foreach (var input in inputs) { var newPlayer = PlayersFactory.GetPlayer(input.Name, input.PlayerType); Players.Add(newPlayer); newPlayer.OnNumberGuessed += OnNumberGuessedHandler; } // All cheaters are subscribed to all players guess events foreach (var player in Players) { var cheaterPlayer = player as GenericCheaterPlayer; cheaterPlayer?.SubscribeToOtherPlayersGuesses(Players); } _initialized = true; }
private void Start() { float cameraX = Camera.main.orthographicSize * Screen.width / Screen.height; float cameraY = Camera.main.orthographicSize; cameraXBound = new Bounds(-cameraX, cameraX); cameraYBound = new Bounds(-cameraY, cameraY); ColdCry.Graphic.Graphics.LoadGraphics(); tower = TowerFactory.GetInstance(); Subscribe(tower); innerMask = GameObject.Find("Mask").GetComponent <SpriteMask>(); outerMask = GameObject.Find("Mask_Platform").GetComponent <SpriteMask>(); // humanPlayer = PlayersFactory.GetHumanPlayer(); hairPlayer = PlayersFactory.GetHairPlayer(); hairPlayer.GetComponent <HairMove>().Tower = tower; humanPlayer = GameObject.Find("PlayerMainPrefab"); // Vector3 firstPlatformPos = tower.GetLowestPlatform( 1 ).transform.position; //humanPlayer.transform.position = firstPlatformPos + new Vector3( 0, 0.25f ); // Timers initialization Instance.gameTimerId = TimerManager.Create(easyTimer, this); }
public ChessGame(string id, string player1, string player2, string actualStateTx) { Type = GameTypes.ChessGame; try { Id = new Guid(id); } catch (Exception ex) { log.Error("Chess Game - Wrong format of GUID. New one will be created!", ex); Id = Guid.NewGuid(); } ActualStateTxId = actualStateTx; GameHistoryTxIds = new List <string>(); GameHistory = new List <ChessGameDto>(); Bets = new Dictionary <string, Bet>(); Players = new Dictionary <string, ChessPlayer>(); Player1Address = player1; Player2Address = player2; ChessPlayer pl1 = (ChessPlayer)PlayersFactory.GetPlayer(PlayerTypes.ChessPlayer, player1, string.Empty, string.Empty, string.Empty, 0.0); pl1.FigureType = FigureTypes.White; ChessPlayer pl2 = (ChessPlayer)PlayersFactory.GetPlayer(PlayerTypes.ChessPlayer, player2, string.Empty, string.Empty, string.Empty, 0.0); pl2.FigureType = FigureTypes.Black; Players.TryAdd(player1, pl1); Players.TryAdd(player2, pl2); }
private void Awake() { if (Instance != null) { throw new ColdCry.Exception.SingletonException("There can be only one object of PlayersFactory on scene!"); } Instance = this; }
public IHttpActionResult PlayWithComputer(int playerInput) { string gameOutcomeMessage = _rspGame.Play((Shapes)playerInput, PlayersFactory.PlayAsComputer()); return(Ok(new GameResultDto { GameResultMessage = gameOutcomeMessage, Player1Score = _rspGame.GetPlayer1Score(), Player2Score = _rspGame.GetPlayer2Score() })); }
public GameStats(PlayersFactory PlayersFactory, BuildingsFactory BuildingsFactory, MobsFactory MobsFactory) { this.PlayersFactory = PlayersFactory; this.BuildingsFactory = BuildingsFactory; this.MobsFactory = MobsFactory; _timeUpMoney = 3; _timeUpWood = 2; }
public void Second_Player_Have_Circle() { _diceMock.SetupSequence(x => x.Throw()) .Returns(2) .Returns(1); var players = new PlayersFactory(_player1, _player2).Create(_diceMock.Object); players.SecondPlayer.MarkType.Should().Be(MarkTypeEnum.Circle); }
public void First_Player_Have_Cross() { _diceMock.SetupSequence(x => x.Throw()) .Returns(2) .Returns(1); var players = new PlayersFactory(_player1, _player2).Create(_diceMock.Object); players.FirstPlayer.MarkType.Should().Be(MarkTypeEnum.Cross); }
// Use this for initialization void Awake() { if (factoryInstance == null) { factoryInstance = this; } else { Destroy(this); } }
public void Player2_Be_First_Player_And_Player1_Be_Second_Player() { _diceMock.SetupSequence(x => x.Throw()) .Returns(1) .Returns(2); var players = new PlayersFactory(_player1, _player2).Create(_diceMock.Object); players.FirstPlayer.Should() .Be(_player2); players.SecondPlayer.Should() .Be(_player1); }
public void SetUp() { _factory = new PlayersFactory(); var idGeneratorServiceMock = new Mock <IIdGenerator>(); idGeneratorServiceMock.Setup(id => id.NewGuid()).Returns(_factory.CreatedPlayerId); var playersServiceMock = new Mock <IPlayersService>(); playersServiceMock.Setup(ps => ps.IsNicknameUniqueAsync(PlayersFactory.Player1NickName, null)) .Returns(Task.FromResult(false)); playersServiceMock.Setup(ps => ps.IsNicknameUniqueAsync(UpdateNickname, _factory.Player2Id)) .Returns(Task.FromResult(true)); _sut = new EditPlayerCommandHandler( Context, new NullLogger <EditPlayerCommandHandler>(), playersServiceMock.Object); }
protected override void Initialize(DemoConfiguration demoConfiguration) { base.Initialize(demoConfiguration); _infoGamePanel = Helpers.LoadFromFile(RenderTarget2D, "gameInfo.png"); GameInterface = new GameInterface(RenderTarget2D, RESOLUTION, FactoryDWrite); BuildingsFactory = new BuildingsFactory(RenderTarget2D, GameInterface); _myCharacter = new Character(RenderTarget2D, BuildingsFactory, "Серафим"); PlayersFactory = new PlayersFactory(RenderTarget2D, GameInterface, _myCharacter); MobsFactory = new MobsFactory(RenderTarget2D, GameInterface); GameStats = new GameStats(PlayersFactory, BuildingsFactory, null); GameStats.Money = 100; GameStats.Woods = 100; _myCharacter.eventCreateTower += (CommonTower tower) => { GameStats.Money -= (int)tower.Id; GameStats.Woods -= (int)tower.Id; }; GameInterface.SetGameStats(GameStats); _timeLastDraw = 0; _timeLastUpdate = 0; gameState = new GameState(); mainMenu = new MainMenu(RenderTarget2D, RESOLUTION); SoundsManager.init(); AudioPlayer sound = new AudioPlayer("goobye.mp3"); sound.Volume = 0.04f; sound.Play(); Connector.ConnectWithServer(); }
public GameMaster(GameType gameType, int size, int targetLength, Strategy[] computerStrategies, bool isComputerFirst) { this.GameType = gameType; this.Size = size; this.TargetLength = targetLength; this.guiController = new GuiController(); List <List <Field> > allPossibilities; do { this.Board = new Board(size); allPossibilities = APFinder.FindAllSequences(Board, TargetLength, Size); } while (allPossibilities.Count == 0); StartPossibilitiesCount = allPossibilities.Count; this.Players = PlayersFactory.CreatePlayers(gameType, computerStrategies, isComputerFirst); this.playerAPPossibilities = new List <List <Field> > [Players.Length]; for (int i = 0; i < playerAPPossibilities.Length; i++) { playerAPPossibilities[i] = allPossibilities.ToList(); } }
public void WhenWrongInputValuesAreProvidedThenCallingPlayShouldThrowInvalidInputException() { PlayersFactory.PlayAsHuman(100); }
public IHttpActionResult PlayAsComputer() => Ok(PlayersFactory.PlayAsComputer());
public BattleMapParser(PlayersFactory playersFactory) { this.playersFactory = playersFactory; }
public void WhenPlayAsComputerThenInputMustBeValid() => Assert.AreEqual(!((int)PlayersFactory.PlayAsComputer()).IsNotValidShape(), true);
private void CreatePlayers() { Players = PlayersFactory.GetPlayers(_numHumanPlayers); }
public void SetUp() { _factory = new PlayersFactory(); _sut = new SearchPlayersQueryHandler(Context, NullLogger <SearchPlayersQueryHandler> .Instance, Mapper); }