Esempio n. 1
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 private void OnEnable()
 {
     loseText = GameObject.FindGameObjectWithTag("LoseText").GetComponent <Text> ();
     dead     = false;
     HealthReader.CurrentHealthUpdated.Add(OnCurrentHealthUpdated);
     counter = GameObject.FindGameObjectWithTag("WinText").GetComponent <PlayersCounter>();
 }
Esempio n. 2
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 public override void Awake()
 {
     base.Awake();
     gameController    = GameObject.FindGameObjectWithTag(Tags.gameController);
     playersCounter    = gameController.GetComponent <PlayersCounter>();
     characterMovement = GetComponent <CharacterMovement>();
     playersCounter.characterSpawned();
 }
Esempio n. 3
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 public override void Awake()
 {
     base.Awake ();
     gameController = GameObject.FindGameObjectWithTag(Tags.gameController);
     playersCounter = gameController.GetComponent<PlayersCounter>();
     characterMovement = GetComponent<CharacterMovement>();
     playersCounter.characterSpawned();
 }
Esempio n. 4
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 // Use this for initialization
 void Start()
 {
     counter = GameObject.FindGameObjectWithTag("WinText").GetComponent <PlayersCounter>();
     counter.SetPlayerCount(1);
 }
Esempio n. 5
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 // Use this for initialization
 void OnEnable()
 {
     counter = GameObject.FindGameObjectWithTag("WinText").GetComponent <PlayersCounter>();
     HealthReader.CurrentHealthUpdated.Add(OnCurrentHealthUpdated);
 }
Esempio n. 6
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 void OnEnable()
 {
     counter = gameObject.GetComponent <PlayersCounter> ();
     isdead  = false;
 }