private void OnEnable() { loseText = GameObject.FindGameObjectWithTag("LoseText").GetComponent <Text> (); dead = false; HealthReader.CurrentHealthUpdated.Add(OnCurrentHealthUpdated); counter = GameObject.FindGameObjectWithTag("WinText").GetComponent <PlayersCounter>(); }
public override void Awake() { base.Awake(); gameController = GameObject.FindGameObjectWithTag(Tags.gameController); playersCounter = gameController.GetComponent <PlayersCounter>(); characterMovement = GetComponent <CharacterMovement>(); playersCounter.characterSpawned(); }
public override void Awake() { base.Awake (); gameController = GameObject.FindGameObjectWithTag(Tags.gameController); playersCounter = gameController.GetComponent<PlayersCounter>(); characterMovement = GetComponent<CharacterMovement>(); playersCounter.characterSpawned(); }
// Use this for initialization void Start() { counter = GameObject.FindGameObjectWithTag("WinText").GetComponent <PlayersCounter>(); counter.SetPlayerCount(1); }
// Use this for initialization void OnEnable() { counter = GameObject.FindGameObjectWithTag("WinText").GetComponent <PlayersCounter>(); HealthReader.CurrentHealthUpdated.Add(OnCurrentHealthUpdated); }
void OnEnable() { counter = gameObject.GetComponent <PlayersCounter> (); isdead = false; }