public async Task Should_add_player_to_game() { var game = new GameBuilder() .FirstPlayerEinstein .CardBattle .Build(); await _repository.CreateGameAsync(game); // Act var updatedGame = await _repository.AddPlayerToGameAsync(GameType.CardBattle, null, null, GameBuilder.Eiffel); updatedGame.Should().NotBeNull(); updatedGame !.PlayersCount.Should().Be(2); updatedGame.Players.Should().BeEquivalentTo(new[] { GameBuilder.Einstein, GameBuilder.Eiffel }, options => options.WithMongoDateTime()); updatedGame.Version.Should().Be(game.Version + 1); }
public async Task Should_add_player_when_not_there() { var game = new GameBuilder() .TicTacToe .FirstPlayerEinstein .Build(); game = await _repository.CreateGameAsync(game); // Act var updatedGame = await _repository.AddPlayerToGameIfNotThereAsync(game.Id !, GameBuilder.Eiffel); updatedGame.Should().NotBeNull(); updatedGame !.PlayersCount.Should().Be(2); updatedGame.Players.Should().BeEquivalentTo(new[] { GameBuilder.Einstein, GameBuilder.Eiffel }, options => options.WithMongoDateTime()); }
public Game() { Genre = string.Empty; Players = PlayersCount.NotDefined; }