Esempio n. 1
0
    public override void OnServerRemovePlayer(NetworkConnection conn, PlayerController player)
    {
        //Vase handling
        base.OnServerRemovePlayer(conn, player);

        //Ge the player from the connection and remove it from the game and the players list
        NetworkPlayer p = conn.playerControllers[0].gameObject.GetComponent <NetworkPlayer>();

        if (p != null)
        {
            Destroy(p.gameObject);
            PlayersConnected.Remove(p);
        }
    }
Esempio n. 2
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 public void RemovePlayer(PlayerInfo infos)
 {
     if (PlayersConnected.ContainsKey(infos.UserId))
     {
         if (!SeenTime.ContainsKey(infos.Username.ToUpper()))
         {
             SeenTime.Add(infos.Username.ToUpper(), DateTime.Now);
         }
         else
         {
             SeenTime[infos.Username.ToUpper()] = DateTime.Now;
         }
         PlayersConnected.Remove(infos.UserId);
         SaveSeenTime();
     }
 }
Esempio n. 3
0
    /// <summary>
    /// Removes a NetworkPlayer from the manager and if it is fired on the server update the IDS.
    /// </summary>
    /// <param name="player">The network player to remove</param>
    public void RemoveNetPlayer(NetworkPlayer player)
    {
        //Rmove the player and uppdate the ids
        PlayersConnected.Remove(player);
        UpdatePlayers_ID();

        //Clean up references
        if (player != null)
        {
            player.PlayerBecameReady -= NetPlayerGotReady;
        }

        //Fire event
        if (NetworkPlayerRemoved != null)
        {
            NetworkPlayerRemoved.Invoke(player);
        }
    }