public void SetUp(Animator thisAnim, Rigidbody thisRB, float thisSpeed, PlayersCandle thisCandle)
 {
     anim = thisAnim;
     //rb = thisRB;
     speed  = thisSpeed;
     candle = thisCandle;
 }
Esempio n. 2
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 public void Assign()
 {
     EnsureSingleton();
     DontDestroyOnLoad(gameObject);
     sprite          = GetComponentInChildren <SpriteRenderer>();
     anim            = GetComponentInChildren <Animator>();
     rb              = GetComponent <Rigidbody>();
     trans           = GetComponent <Transform>();
     coll            = GetComponentInChildren <CapsuleCollider>();
     audioController = GetComponent <AudioController>();
     candle          = GetComponentInChildren <PlayersCandle>();
     SetUpControllers();
 }