public void SetUp(Animator thisAnim, Rigidbody thisRB, float thisSpeed, PlayersCandle thisCandle) { anim = thisAnim; //rb = thisRB; speed = thisSpeed; candle = thisCandle; }
public void Assign() { EnsureSingleton(); DontDestroyOnLoad(gameObject); sprite = GetComponentInChildren <SpriteRenderer>(); anim = GetComponentInChildren <Animator>(); rb = GetComponent <Rigidbody>(); trans = GetComponent <Transform>(); coll = GetComponentInChildren <CapsuleCollider>(); audioController = GetComponent <AudioController>(); candle = GetComponentInChildren <PlayersCandle>(); SetUpControllers(); }