public void LoadRes() { _refuelPlayer?.Dispose(); _emptySound?.Dispose(); _refuelSound?.Dispose(); if (Mods.Reactor == ReactorType.Nuclear) { _refuelPlayer = new PlutoniumRefillPlayer(TimeCircuits); _emptySound = TimeCircuits.AudioEngine.Create("bttf1/timeCircuits/plutoniumEmpty.wav", Presets.Interior); _refuelSound = TimeCircuits.AudioEngine.Create("bttf1/refuel.wav", Presets.Exterior); _emptySound.SourceBone = "bttf_tcd_green"; } else { _refuelPlayer = new MrFusionRefillPlayer(TimeCircuits); } _emptyGlowing = new AnimateProp(Vehicle, ModelHandler.RequestModel(ModelHandler.Empty), Vector3.Zero, Vector3.Zero); _emptyOff = new AnimateProp(Vehicle, ModelHandler.RequestModel(ModelHandler.EmptyOff), Vector3.Zero, Vector3.Zero); }