public void saveandexit() { PlayerprefManager.Setmastervolume(volumeslider.value); PlayerprefManager.Setdifficulty(difficultyslider.value); levelmanager.LoadLevel("Start Menu"); }
// Use this for initialization void Start() { music = GameObject.FindObjectOfType <MusicManager> (); volumeslider.value = PlayerprefManager.Getmastervolume(); difficultyslider.value = PlayerprefManager.Getdifficulty(); }