static void Main() { IPEndPoint serverEndpoint = null; try { string connection = File.ReadAllText(Path.Combine(Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location), "Connection.txt")); if (IPEndPoint.TryParse(connection, out IPEndPoint result)) { if (result != null) { serverEndpoint = result; } } } catch (Exception) { } using (var game = new PlayerdomGame(serverEndpoint)) { game.Window.AllowUserResizing = true; game.Exiting += (object sender, EventArgs e) => { game.Dispose(); }; game.Run(); } }
public GamePage() { this.InitializeComponent(); // Create the game. var launchArguments = string.Empty; _game = MonoGame.Framework.XamlGame <PlayerdomGame> .Create(launchArguments, Window.Current.CoreWindow, swapChainPanel); }