public static Player ToPlayer(this Playerdb self) { Player player = ComponentFactory.CreateWithId <Player>(self.Id); player.UserId = self.userid; player.createdate = self.createdate; player.exp = self.exp; player.level = self.level; player.hp = self.hp; player.spawnPosition = new Vector3((float)self.spawnVec[0], (float)self.spawnVec[1], (float)self.spawnVec[2]); return(player); }
public static Playerdb ToPlayerdb(this Player self) { Playerdb playerdb = ComponentFactory.CreateWithId <Playerdb>(self.Id); playerdb.userid = self.UserId; playerdb.exp = self.exp; playerdb.level = self.level; playerdb.hp = self.hp; playerdb.spawnVec.Add(self.spawnPosition.x); playerdb.spawnVec.Add(self.spawnPosition.y); playerdb.spawnVec.Add(self.spawnPosition.z); playerdb.createdate = DateTime.Now.ToString("yyyyMMdd HH:mm:ss"); return(playerdb); }
void SavePlayer(Player[] players) { DBProxyComponent dBProxy = Game.Scene.GetComponent <DBProxyComponent>(); foreach (Player tem in players) { Playerdb playerdb = ComponentFactory.CreateWithId <Playerdb>(tem.Id); playerdb.level = 10; playerdb.exp = 0; playerdb.hp = 40; playerdb.spawnVec.Add(tem.spawnPosition.x); playerdb.spawnVec.Add(tem.spawnPosition.y); playerdb.spawnVec.Add(tem.spawnPosition.z); dBProxy.Save(playerdb).Coroutine(); } }