// Start is called before the first frame update void Start() { charPicObj.sprite = charPic[BoxIndex]; charNameObj.text = charName[BoxIndex]; messageObj.text = message[BoxIndex]; Time.timeScale = 0; player = GameObject.FindObjectOfType <Player_cube_control>(); player.JumpForce = 0; //player.gameObject.SetActive(false); }
void Start() { currentImg = GetComponent <Image>(); currentImgIndex = 0; currentImg.sprite = cutSceneArr[currentImgIndex]; Time.timeScale = 0; player = GameObject.FindObjectOfType <Player_cube_control>(); player.JumpForce = 0; player.gameObject.GetComponentInChildren <AudioSource>().enabled = false; //player.gameObject.SetActive(false); }
// Start is called before the first frame update void Start() { currentImg = GetComponent <Image>(); currentImgIndex = 0; currentImg.sprite = cutSceneArr[currentImgIndex]; Time.timeScale = 0; player = GameObject.FindObjectOfType <Player_cube_control>(); player.JumpForce = 0; player.gameObject.SetActive(false); CutSceneEnd = false; charPicObj.sprite = charPic[BoxIndex]; charNameObj.text = charName[BoxIndex]; messageObj.text = message[BoxIndex]; DialogueObj.SetActive(false); }
// Start is called before the first frame update void Start() { PlayerMainScript = GetComponent <Player_cube_control>(); }