private void Awake() { pMove = GetComponent <Player_Movement>(); pView = GetComponentInChildren <Player_View>(); InputXButton += pMove.playerNum; InputYButton += pMove.playerNum; InputBButton += pMove.playerNum; InputAButton += pMove.playerNum; }
private void Awake() { body = GetComponent <Rigidbody>(); pView = GetComponentInChildren <Player_View>(); GetComponent <Collider>().material = defaultPhysMat; anim = GetComponentInChildren <Animator>(); InputX += playerNum; InputY += playerNum; InputJump += playerNum; }