void FindLocalPlayer() { GameObject[] players = GameObject.FindGameObjectsWithTag("Player"); foreach (GameObject p in players) { if (p.GetComponent<NetworkIdentity>().isLocalPlayer) { setup = p.GetComponent<Player_Setup>(); } } }
void FindLocalPlayer() { GameObject[] players = GameObject.FindGameObjectsWithTag("Player"); foreach (GameObject p in players) { if (p.GetComponent <NetworkIdentity>().isLocalPlayer) { setup = p.GetComponent <Player_Setup>(); } } }