Esempio n. 1
0
    void Update()
    {
        //Calculate movement velocity as a 3D vector
        float _xMov = Input.GetAxisRaw("Horizontal");
        float _zMov = Input.GetAxisRaw("Vertical");

        Vector3 _movHorizontal = transform.right * _xMov;
        Vector3 _movVertical   = transform.forward * _zMov;

        //Final movement vector
        Vector3 _velocity = (_movVertical + _movHorizontal).normalized * speed;

        //Apply movement
        motor.Move(_velocity);

        //Calculate rotation as a 3D vector (turning around)
        float _yRot = Input.GetAxisRaw("Mouse X");

        Vector3 _rotation = new Vector3(0f, _yRot, 0f) * lookSensivity;

        //Apply rotation
        motor.Rotate(_rotation);

        //Calculate camera rotation as a 3D vector (turning around)
        float _xRot = Input.GetAxisRaw("Mouse Y");

        Vector3 _cameraRotation = new Vector3(_xRot, 0f, 0f) * lookSensivity;

        //Apply camera rotation
        motor.RotateCamera(_cameraRotation);
    }
Esempio n. 2
0
    private void FixedUpdate()
    {
        float   _xMov            = Input.GetAxisRaw("Horizontal");
        float   _yMov            = Input.GetAxisRaw("Vertical");
        float   _yRot            = Input.GetAxisRaw("Mouse X");
        float   _xRot            = Input.GetAxisRaw("Mouse Y");
        float   _cameraRotationX = _xRot * lookSensitivity;
        Vector3 _rotation        = new Vector3(0f, _yRot, 0f) * lookSensitivity;
        Vector3 _movHorizontal   = transform.right * _xMov;
        Vector3 _movVertical     = transform.forward * _yMov;
        Vector3 _velocity        = (_movHorizontal + _movVertical).normalized * speed;

        motor.Move(_velocity);
        motor.Rotate(_rotation);

        motor.RotateCamera(_cameraRotationX);

        //jump
        Vector3 _thrusterForce = Vector3.zero;

        // The avatar has the strengthh to jump
        if (Input.GetButton("Jump") && thrusterFuelAmount > 0f && ifJump == 1)
        {
            thrusterFuelAmount -= thrusterFuelBurnSpeed * Time.fixedDeltaTime;
            _thrusterForce      = transform.up * thrusterForce;
            SetJointSettings(0f);
            ifFirst = 1;
        }
        else if (Input.GetButton("Jump"))    // The avatar has no strength to jump
        {
            SetJointSettings(jointSpring);
        }
        else         // The avatar stay to recover strength
        {
            thrusterFuelAmount += thrusterFuelBurnSpeed * Time.fixedDeltaTime;
            if (ifFirst == 1)
            {
                ifFirst = 0;
                SetJointSettings(jointSpring);
            }
        }
        SetJointAnchor();
        thrusterFuelAmount = Mathf.Clamp(thrusterFuelAmount, 0f, thrusterFuelTotal);
        motor.ApplyThruster(_thrusterForce);
    }