// Start is called before the first frame update void Start() { m = GetComponent <MeshRenderer>(); c = m.material.color; data = GameObject.FindGameObjectWithTag("MoneyData"); playermoney = data.GetComponent <Player_Money>(); }
// Start is called before the first frame update void Start() { data = GameObject.FindGameObjectWithTag("MoneyData"); playermoney = data.GetComponent <Player_Money>(); Turt1_up1.transform.position = transform.position; Turt1_up1.transform.rotation = transform.rotation; }
public Image Hpimage; //血条, Image 要用using UnityEngine.UI; 导入 void Start() { rig = GetComponent <Rigidbody>(); _Targt = GameObject.FindGameObjectWithTag("Player_Base"); Distance_Vector = _Targt.transform.position - transform.position; // HPimage = Resources.Load<Image>("Img/hp"); data = GameObject.FindGameObjectWithTag("MoneyData"); playermoney = data.GetComponent <Player_Money>(); }
// Start is called before the first frame update void Start() { data = GameObject.FindGameObjectWithTag("MoneyData"); playermoney = data.GetComponent <Player_Money>(); }
/* float time = 0.2f; * float timeGo = 0f;*/ // Start is called before the first frame update void Start() { obj = Resources.Load <GameObject>("Prefabs/Player/Player_Bullet"); data = GameObject.FindGameObjectWithTag("MoneyData"); playermoney = data.GetComponent <Player_Money>(); }
// Start is called before the first frame update void Start() { Enemy_Base_Healthy = 10f; Enemyy_Base_Maxhealthy = 10f; playermoney = GameObject.FindGameObjectWithTag("MoneyData").GetComponent <Player_Money>(); }
// Start is called before the first frame update void Start() { data = GameObject.FindGameObjectWithTag("MoneyData"); playermoney = data.GetComponent <Player_Money>(); // HPimage = Resources.Load<Image>("Img/hp.png"); }