Esempio n. 1
0
    public void OnTap()
    {
        string _description = description;

        if (isVisible && (Score.totalAmountOfCoins >= amountOfDiamonsNeeded || isUnlocked))
        {
            if (!isUnlocked)
            {
                PlayerPrefs.SetInt("unlockedCosmetics_" + name, 1);
                diamondImage.SetActive(false);
                amountOfDiamondsNeededText.text = "";

                Score.totalAmountOfCoins -= amountOfDiamonsNeeded;
                PlayerPrefs.SetInt("amountOfDiamonds", Score.totalAmountOfCoins);
                Cosmetic_Previewer.singleton.amountOfCoins.text = Score.totalAmountOfCoins.ToString();
                //GameManager.score.

                isUnlocked = true;
            }


            PlayerPrefs.SetInt("currentCosmeticChildNr", transform.GetSiblingIndex());
            PlayerPrefs.SetString("currentCosmeticDescription", _description);

            GameManager.currentPlayer.spriteRenderer.sprite = unlockedSprite;

            Player_Mirror playerMirror = GameManager.currentPlayer.GetComponent <Player_Mirror>();

            if (playerMirror != null)
            {
                playerMirror.reflectionSprite.sprite = unlockedSprite;
            }

            print("unlocked");
        }

        else if (!isUnlocked && Score.totalAmountOfCoins < amountOfDiamonsNeeded)
        {
            _description = "You don't have enough diamonds. You need " + (amountOfDiamonsNeeded - Score.totalAmountOfCoins).ToString() + " more.";
        }

        Cosmetic_Previewer.singleton.ChangePreview(currentImage.sprite, _description);
    }
Esempio n. 2
0
    public void UnlockCosmetic()
    {
        PlayerPrefs.SetInt("unlockedCosmetics_" + lockedCosmeticName, 1);

        Score.totalAmountOfCoins -= int.Parse(amountOfDiamondsText.text);
        PlayerPrefs.SetInt("amountOfDiamonds", Score.totalAmountOfCoins);
        //Cosmetic_Previewer.singleton.amountOfCoins.text = Score.totalAmountOfCoins.ToString();

        PlayerPrefs.SetInt("currentCosmeticChildNr", siblingIndex);
        PlayerPrefs.SetString("currentCosmeticDescription", cosmeticDescription.text);

        GameManager.currentPlayer.spriteRenderer.sprite = cosmeticImage.sprite;

        Player_Mirror playerMirror = GameManager.currentPlayer.GetComponent <Player_Mirror>();

        if (playerMirror != null)
        {
            playerMirror.reflectionSprite.sprite = cosmeticImage.sprite;
        }

        CloseWindow();
    }