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Esempi in C# (CSharp) per Player_Manager.Defend
Linguaggio di programmazione:
C# (CSharp)
Classe/tipologia:
Player_Manager
Metodo/funzione:
Defend
Esempi su hotexamples.com:
1
Player_Manager.Defend in C# (CSharp): 1 esempio trovato
. Questo è il miglior esempio reale in C# (CSharp) per
Player_Manager.Defend
, estratto da progetti open source. Lo puoi valutare, per aiutarci a migliorare la qualità dei nostri esempi.
Metodi utilizzati di frequente
Mostra
Nascondi
ShowCurrentPlayerState(6)
ShowCurrentClub(3)
Kill_Player(3)
GetDamage(3)
BallFlyingPlayerState(1)
VanillaPlayerState(1)
SetPlayerInPause(1)
Set_Enemy_Pushback(1)
Set_In_Mine(1)
StaffAttack(1)
Swinging(1)
Take_Damage(1)
WriteInJSON(1)
WeaponPlayerState(1)
RespawnAll(1)
backToMenu(1)
changeHitGolfBall(1)
drawResource(1)
drawRoute(1)
getHealth(1)
recieveSwingPower(1)
returnInRing(1)
returnSwinging(1)
setHealth(1)
ReturnGolfBallHasStruckTerrain(1)
Receive_Colours(1)
ReloadWeapon(1)
GolfingInsideRingPlayerState(1)
CallEventHandsEmpty(1)
CallEventInventoryChange(1)
CheckPowerUps(1)
CreatePlayer(1)
CurrentClubIsDriver(1)
CurrentClubIsIron(1)
CurrentClubIsPutter(1)
Defend(1)
GolfBallHasStruckTerrain(1)
GolfingOutsideRingPlayerState(1)
BirdsEyePlayerState(1)
Initialize(1)
IsGolfBallHit(1)
IsGolfing(1)
IsNotGolfing(1)
LookUp(1)
Movement(1)
NotSwinging(1)
PlayerInRing(1)
PlayerOutRing(1)
PlayerUpdateStrenght(1)
takeDamage(1)
Metodi utilizzati di frequente
ShowCurrentPlayerState (6)
ShowCurrentClub (3)
Kill_Player (3)
GetDamage (3)
BallFlyingPlayerState (1)
VanillaPlayerState (1)
SetPlayerInPause (1)
Set_Enemy_Pushback (1)
Set_In_Mine (1)
StaffAttack (1)
Metodi utilizzati di frequente
Swinging (1)
Take_Damage (1)
WriteInJSON (1)
WeaponPlayerState (1)
RespawnAll (1)
backToMenu (1)
changeHitGolfBall (1)
drawResource (1)
drawRoute (1)
getHealth (1)
recieveSwingPower (1)
returnInRing (1)
returnSwinging (1)
setHealth (1)
ReturnGolfBallHasStruckTerrain (1)
Receive_Colours (1)
ReloadWeapon (1)
GolfingInsideRingPlayerState (1)
CallEventHandsEmpty (1)
CallEventInventoryChange (1)
Metodi utilizzati di frequente
recieveSwingPower (1)
returnInRing (1)
returnSwinging (1)
setHealth (1)
ReturnGolfBallHasStruckTerrain (1)
Receive_Colours (1)
ReloadWeapon (1)
GolfingInsideRingPlayerState (1)
CallEventHandsEmpty (1)
CallEventInventoryChange (1)
CheckPowerUps (1)
CreatePlayer (1)
CurrentClubIsDriver (1)
CurrentClubIsIron (1)
CurrentClubIsPutter (1)
Defend (1)
GolfBallHasStruckTerrain (1)
GolfingOutsideRingPlayerState (1)
BirdsEyePlayerState (1)
Initialize (1)
IsGolfBallHit (1)
IsGolfing (1)
IsNotGolfing (1)
LookUp (1)
Movement (1)
NotSwinging (1)
PlayerInRing (1)
PlayerOutRing (1)
PlayerUpdateStrenght (1)
takeDamage (1)
Metodi utilizzati di frequente
CheckPowerUps (1)
CreatePlayer (1)
CurrentClubIsDriver (1)
CurrentClubIsIron (1)
CurrentClubIsPutter (1)
Defend (1)
GolfBallHasStruckTerrain (1)
GolfingOutsideRingPlayerState (1)
BirdsEyePlayerState (1)
Initialize (1)
IsGolfBallHit (1)
IsGolfing (1)
IsNotGolfing (1)
LookUp (1)
Movement (1)
NotSwinging (1)
PlayerInRing (1)
PlayerOutRing (1)
PlayerUpdateStrenght (1)
takeDamage (1)
Esempio n. 1
0
Mostra file
private void FixedUpdate() { manager.Defend(isDefending, transform); isDefending = false; }