private Player_Input_Script pis;     //Declare the player input script under a variable

    void Start()
    {
        pis = GameObject.FindWithTag("Player").GetComponent <Player_Input_Script>();        //Get the current status of the script and place it under the variable
    }
Esempio n. 2
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    private Player_Input_Script pman;     //Declare the instance already declared in Player_Input_Script

    void Start()
    {
        pman = GameObject.FindWithTag("Player").GetComponent <Player_Input_Script>();      //Get the component from the player game objct.
    }
 void Start()
 {
     last_level    = GameObject.FindWithTag("GameControllerObj").GetComponent <GameController>().Gm.LastLevel;
     pis           = GameObject.FindWithTag("Player").GetComponent <Player_Input_Script>();
     healthdecrate = 20;
 }