public void mage_Wand(bool val) { if (val == true) { Mage_Dagger.GetComponent <Toggle>().isOn = false; Mage_Wand.GetComponent <Toggle>().isOn = true; W = "Wand"; selectedName.text = "Wand :\n +100% Intelligence(Magic Attack)"; string encrypted = cryptography.Encrypt(W); QuickSaveWriter.Create("Temp") .Write(cryptography.Encrypt("Weapon"), encrypted) .Commit(); Player_Data Data = Player.GetComponent <Player_Data>(); Data.weapon(W); } }
public void knight_Sword(bool val) { if (val == true) { Knight_Sword.GetComponent <Toggle>().isOn = true; Knight_Katana.GetComponent <Toggle>().isOn = false; W = "Two Handed Sword"; selectedName.text = "Two Handed Sword :\n +120% Strength \n-25% Dexternity(Speed) \n+35% Vitality(Defense)"; string encrypted = cryptography.Encrypt(W); QuickSaveWriter.Create("Temp") .Write(cryptography.Encrypt("Weapon"), encrypted) .Commit(); Player_Data Data = Player.GetComponent <Player_Data>(); Data.weapon(W); } }
public void mage_Dagger(bool val) { if (val == true) { Mage_Dagger.GetComponent <Toggle>().isOn = true; Mage_Wand.GetComponent <Toggle>().isOn = false; W = "Dagger"; selectedName.text = "Dagger : \n + 50% Dexternity(Speed)"; string encrypted = cryptography.Encrypt(W); QuickSaveWriter.Create("Temp") .Write(cryptography.Encrypt("Weapon"), encrypted) .Commit(); Player_Data Data = Player.GetComponent <Player_Data>(); Data.weapon(W); } }
public void berseker_Katana(bool val) { if (val == true) { Berseker_Sword.GetComponent <Toggle>().isOn = false; Berseker_Spear.GetComponent <Toggle>().isOn = false; Berseker_Katana.GetComponent <Toggle>().isOn = true; W = "Katana"; selectedName.text = "Katana : +100% Strength \n + 50% Dexternity(Speed) \n -50% Vitality(Defense)"; string encrypted = cryptography.Encrypt(W); QuickSaveWriter.Create("Temp") .Write(cryptography.Encrypt("Weapon"), encrypted) .Commit(); Player_Data Data = Player.GetComponent <Player_Data>(); Data.weapon(W); } }
public void paladin_Wand(bool val) { if (val == true) { Paladin_Sword.GetComponent <Toggle>().isOn = false; Paladin_Spear.GetComponent <Toggle>().isOn = false; Paladin_Mace.GetComponent <Toggle>().isOn = false; Paladin_Wand.GetComponent <Toggle>().isOn = true; W = "Mace"; selectedName.text = "Mace : +50% Strength \n +100% Vitality(Defense)"; string encrypted = cryptography.Encrypt(W); QuickSaveWriter.Create("Temp") .Write(cryptography.Encrypt("Weapon"), encrypted) .Commit(); Player_Data Data = Player.GetComponent <Player_Data>(); Data.weapon(W); } }
public void duelist_Spear(bool val) { if (val == true) { Duelist_Sword.GetComponent <Toggle>().isOn = false; Duelist_Spear.GetComponent <Toggle>().isOn = true; Duelist_Dagger.GetComponent <Toggle>().isOn = false; Duelist_Mace.GetComponent <Toggle>().isOn = false; Duelist_Katana.GetComponent <Toggle>().isOn = false; W = "Spear"; selectedName.text = "Spear :\n +10% Dexternity(Speed) \n +50% Vitality(Defense)"; string encrypted = cryptography.Encrypt(W); QuickSaveWriter.Create("Temp") .Write(cryptography.Encrypt("Weapon"), encrypted) .Commit(); Player_Data Data = Player.GetComponent <Player_Data>(); Data.weapon(W); } }