private AudioSource SE; //音 // Use this for initialization void Start() { MC = GameObject.FindGameObjectWithTag("Player").GetComponent <Magic_Controller>(); pcVR = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_ControllerVR>(); animator = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <Animator>(); SE = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { Player = GameObject.FindGameObjectWithTag("Player"); MC = Player.GetComponent <Magic_Controller>(); pcVR = Player.GetComponent <Player_ControllerVR>(); //vision = Player.GetComponentInChildren<Vision>(); //animator = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren<Animator>(); SE = GetComponent <AudioSource>(); }
void Awake() { Pz = GetComponent <Player_ControllerVR>(); //選択されてる魔法の番号を渡す。(スキマが間に合わないのでとりあえず魔法は固定) MagicSet(0, 1, 2, 3, 4, 5 /*, 6, 7*/); /* * MagicSet( * _static.SelectMagicID[0], * _static.SelectMagicID[1], * _static.SelectMagicID[2], * _static.SelectMagicID[3], * _static.SelectMagicID[4]); */ for (int i = 0; i < Magic.Length; i++) { Magic[i].GetComponent <Magic_Parameter>().SetParent(this.gameObject);//親はプレイヤー } stockMagic.Add(100); }