Esempio n. 1
0
 public override void EffectOnPlayer(Player_Class_Library.Player who)
 {
     base.EffectOnPlayer(who);
     // apply effects
     who.Deduct(DEDUCT_AMOUNT);
     who.OffsetDistance(DISTANCE_OFFSET);
 }
 public override void EffectOnPlayer(Player_Class_Library.Player who)
 {
     base.EffectOnPlayer(who);
     // apply effects
     who.Add(ADD_AMOUNT);
     // re-roll dice
     who.ReRollDice();
 }
        /// <summary>
        /// Effect on player, rolls modified die and calls only player methods
        /// </summary>
        /// <param name="who">player</param>
        public override void EffectOnPlayer(Player_Class_Library.Player who)
        {
            base.EffectOnPlayer(who);

            // roll dice
            chanceDie.Roll();

            // if value is one then add else deduct
            if (chanceDie.FaceValue == 1)
            {
                // apply position offset
                who.Add(ADD_DEDUCT_AMOUNT);
                who.OffsetDistance(WIN_DISTANCE_OFFSET);
            }
            else
            {
                // apply position offset
                who.Deduct(ADD_DEDUCT_AMOUNT);
                who.OffsetDistance(LOSE_DISTANCE_OFFSET);
            }
        }