Esempio n. 1
0
 private void CheckCardCount(Player_Behavior participant)
 {
     if (participant.GetHand().GetNumberOfCards() == 0)
     {
         participant.GetPlayerState().SetPassing();
     }
 }
Esempio n. 2
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            clicks += 1;
            if (clicks == 1)
            {
                Debug.Log("Set timer");
                lastTimer = Time.unscaledTime;
            }
            if (clicks >= 2)
            {
                currentTimer = Time.unscaledTime;

                float difference = currentTimer - lastTimer;

                if (difference <= 0.2f)
                {
                    clicks = 0;
                    if (!Player.GetPlayerState().isPlayersTurn())
                    {
                        return;
                    }
                    selectedCard = GetClickedCard();
                    if (selectedCard != null)
                    {
                        if (selectedCard.transform.parent.tag.Contains("Enemy Hand"))
                        {
                            return;
                        }
                        if (Player.GetHand().CardIsInPile(selectedCard))
                        {
                            playfield = Player.GetPlayField().GetComponent <SP_CardPile>();
                            AnimateCardToField(playfield);
                            Invoke("TransferCard", .8f);
                        }
                    }
                }
                else
                {
                    clicks = 0;
                }
            }
        }
        else
        {
            if (clicks < 2)
            {
                currentTimer = Time.unscaledTime;
                float difference = currentTimer - lastTimer;

                if (difference > .2f)
                {
                    clicks = 0;
                }
            }
        }
    }
Esempio n. 3
0
 private void DetermineNewStates()
 {
     if (Player.GetPlayerState().isPlayersPassing() && !Opponent.GetPlayerState().isPlayersPassing())
     {
         Opponent.GetPlayerState().SetBattleState(1);
         CheckCardCount(Opponent);
         CurrentTurnToken.GetComponent <TurnToken>().ActivateOpponentTurn();
         CurrentPlayer = Opponent;
         NextPlayer    = Player;
     }
     else if (!Player.GetPlayerState().isPlayersPassing() && Opponent.GetPlayerState().isPlayersPassing())
     {
         Player.GetPlayerState().SetBattleState(1);
         CheckCardCount(Player);
         CurrentTurnToken.GetComponent <TurnToken>().ActivatePlayerTurn();
         CurrentPlayer = Player;
         NextPlayer    = Opponent;
     }
     else if (!Player.GetPlayerState().isPlayersTurn() && Opponent.GetPlayerState().isPlayersTurn())
     {
         Opponent.GetPlayerState().SetBattleState(0);
         Player.GetPlayerState().SetBattleState(1);
         CheckCardCount(Player);
         CurrentTurnToken.GetComponent <TurnToken>().ActivatePlayerTurn();
         CurrentPlayer = Player;
         NextPlayer    = Opponent;
     }
     else if (Player.GetPlayerState().isPlayersTurn() && !Opponent.GetPlayerState().isPlayersTurn())
     {
         int current_card_count = Player.GetHand().GetNumberOfCards();
         if (player_cards != current_card_count)
         {
             player_cards = current_card_count;
             Player.GetPlayerState().SetBattleState(0);
             Opponent.GetPlayerState().SetBattleState(1);
             CheckCardCount(Opponent);
             CurrentTurnToken.GetComponent <TurnToken>().ActivateOpponentTurn();
             CurrentPlayer = Opponent;
             NextPlayer    = Player;
         }
     }
 }
    private void move()
    {
        card = null;
        int seed = (int)(Time.realtimeSinceStartup * 100);

        Random.InitState(seed);
        roll = Random.Range(1, 100);
        if (roll <= PassChance)
        {
            Opponent.GetPlayerState().SetPassing();
        }
        else
        {
            ChooseCard();

            card.GetComponent <CQBCard>().ActivatePlayable();
            CardSelection.GetComponent <CardPositionAnimator>().AnimateCardToPosition(card, Opponent.GetPlayField().transform.position);
            CardSelection.GetComponent <CardScaleAnimator>().AnimateCardToScale(card);
            Invoke("TransferCard", .8f);
        }
    }
Esempio n. 5
0
 public void NextTurn()
 {
     if (cardsDelt)
     {
         if (opponent.isPlayersTurn())
         {
             if (Opponent.GetHand().GetNumberOfCards() > 0)
             {
                 playedCard = Opponent.GetComponent <Player_Behavior>().make_a_move();
             }
             else
             {
                 Opponent.GetPlayerState().SetPassing();
             }
         }
         else if (player.isPlayersPassing() && opponent.isPlayersPassing())
         {
             playerCounter.Counter();
             opponentCounter.Counter();
             string outcome = DetermineRoundWinner();
             if (Player.GetScore() == Num_to_Win || Opponent.GetScore() == Num_to_Win || games_played == Max_Games)
             {
                 outcome   = DetermineGameWinner();
                 cardsDelt = false;
             }
             Outcome.Display(outcome);
             Debug.Log(outcome);
             RollForInitiative();
             Invoke("ResetBoard", 2);
             if (cardsDelt == false)
             {
                 Invoke("MainMenuReturn", 2);
             }
             else if (RoundWinner != null)
             {
                 RoundWinner.GetDeck().DealCards(1, RoundWinner.GetHand().gameObject);
                 ApplyModifiers(RoundWinner);
                 if (RoundWinner == Opponent)
                 {
                     Opponent.GetHand().ShowBack();
                 }
                 else
                 {
                     player_cards = Player.GetHand().GetNumberOfCards();
                 }
             }
             return;
         }
     }
     if (playedCard != null)
     {
         ApplyCardModifiers(playedCard, CurrentPlayer, NextPlayer);
         playedCard = null;
     }
     DetermineNewStates();
     playerCounter.Counter();
     opponentCounter.Counter();
 }
Esempio n. 6
0
 private void Update()
 {
     if (cardsDelt)
     {
         /*CurrentPlayer.GetPlayField().gameObject.GetComponent<SP_CardPile_Display>().UpdateDisplay();
          * NextPlayer.GetPlayField().gameObject.GetComponent<SP_CardPile_Display>().UpdateDisplay();*/
         CurrentPlayer.GetPlayField().gameObject.GetComponent <SP_CardPile_Display>().RefreshLayoutGroupsImmediateAndRecursive(CurrentPlayer.GetPlayField().gameObject);
         NextPlayer.GetPlayField().gameObject.GetComponent <SP_CardPile_Display>().RefreshLayoutGroupsImmediateAndRecursive(NextPlayer.GetPlayField().gameObject);
         if (!enemyBehavior.IsMakingMove() && opponent.isPlayersTurn())
         {
             if (Opponent.GetHand().GetNumberOfCards() > 0)
             {
                 enemyBehavior.make_a_move();
             }
             else
             {
                 Opponent.GetPlayerState().SetPassing();
             }
         }
         else if (player.isPlayersPassing() && opponent.isPlayersPassing() && !waiting)
         {
             playerCounter.Counter();
             opponentCounter.Counter();
             string outcome = DetermineRoundWinner();
             if (Player.GetScore() == Num_to_Win || Opponent.GetScore() == Num_to_Win || games_played == Max_Games)
             {
                 outcome   = DetermineGameWinner();
                 cardsDelt = false;
             }
             Outcome.Display(outcome);
             Debug.Log(outcome);
             waiting = true;
             Invoke("ResetBoard", 2);
             if (cardsDelt == false)
             {
                 Invoke("MainMenuReturn", 2);
             }
             else if (RoundWinner != null)
             {
                 RoundWinner.GetDeck().DealCards(1, RoundWinner.GetHand().gameObject);
                 ApplyModifiers(RoundWinner);
                 if (RoundWinner == Opponent)
                 {
                     Opponent.GetHand().ShowBack();
                 }
                 else
                 {
                     player_cards = Player.GetHand().GetNumberOfCards();
                 }
             }
             return;
         }
         else if (Player.GetHand().GetNumberOfCards() == 0)
         {
             Player.GetPlayerState().SetPassing();
         }
         else if (Player.GetPlayerState().isPlayersPassing() || Opponent.GetPlayerState().isPlayersPassing())
         {
             DetermineNewStates();
         }
     }
 }