// Use this for initialization void Start() { m_Pos1[0] = this.gameObject.transform.FindChild("Spain_1").gameObject; m_Pos1[1] = this.gameObject.transform.FindChild("England_1").gameObject; m_Pos1[2] = this.gameObject.transform.FindChild("Brazil_1").gameObject; m_Pos1[3] = this.gameObject.transform.FindChild("Japan_1").gameObject; m_Pos2[0] = this.gameObject.transform.FindChild("Spain_2").gameObject; m_Pos2[1] = this.gameObject.transform.FindChild("England_2").gameObject; m_Pos2[2] = this.gameObject.transform.FindChild("Brazil_2").gameObject; m_Pos2[3] = this.gameObject.transform.FindChild("Japan_2").gameObject; GameObject m_Player1 = GameObject.Find("Team1_2"); GameObject m_Player3 = GameObject.Find("Team3_4"); m_Team1 = m_Player1.transform.GetComponent <Player_1_Script>(); m_Team3 = m_Player3.transform.GetComponent <Player_3_Script>(); m_Label = GameObject.Find("Label(Relay)").GetComponent <UILabel>(); m_Vec1[3] = m_Pos1[3].transform.position; m_Vec1[0] = m_Pos1[0].transform.position; m_Vec1[1] = m_Pos1[1].transform.position; m_Vec1[2] = m_Pos1[2].transform.position; m_Vec2[3] = m_Pos2[3].transform.position; m_Vec2[0] = m_Pos2[0].transform.position; m_Vec2[1] = m_Pos2[1].transform.position; m_Vec2[2] = m_Pos2[2].transform.position; for (int i = 0; i < 4; i++) { m_PlayerAnimator1[i] = m_Pos1[i].GetComponent <PlayerAnimator>(); // モデルのモーション用 m_PlayerAnimator2[i] = m_Pos2[i].GetComponent <PlayerAnimator>(); // モデルのモーション用 } }
// Use this for initialization void Start() { GameObject m_Team_UI = this.gameObject.transform.parent.gameObject; GameObject m_Fade_2 = m_Team_UI.transform.FindChild("Fade_In_Out_2").gameObject; m_TeamBR_2 = m_Team_UI.GetComponent <Player_3_Script>(); m_Fade_BR_2 = m_Fade_2.GetComponent <Fade_2>(); m_Check_BR2.x = 4.0f; m_Check_BR2.y = 2.0f; m_Check_BR2.z = -0.6f; }
// Use this for initialization void Start() { GameObject m_Team_UI = this.gameObject.transform.parent.gameObject; GameObject m_Fade_1 = m_Team_UI.transform.FindChild("Fade_In_Out_2").gameObject; m_PlayerScript = m_Team_UI.GetComponent <Player_3_Script>(); m_Fadeout2 = m_Fade_1.GetComponent <Fade_2>(); m_Loading2.x = 4.0f; m_Loading2.y = 0.2f; m_Loading2.z = -0.34f; }
// Use this for initialization void Start() { GameObject m_Team_UI = this.gameObject.transform.parent.gameObject; m_JP2 = this.gameObject.transform.FindChild("Japan_UI").gameObject; m_SP2 = this.gameObject.transform.FindChild("Spain_UI").gameObject; m_ENG2 = this.gameObject.transform.FindChild("England_UI").gameObject; m_BR2 = this.gameObject.transform.FindChild("Brazil_UI").gameObject; m_team2 = m_Team_UI.GetComponent <Player_3_Script>(); m_UIPos[3] = m_JP2.transform.position; m_UIPos[0] = m_SP2.transform.position; m_UIPos[1] = m_ENG2.transform.position; m_UIPos[2] = m_BR2.transform.position; }
// Use this for initialization void Start() { m_FadeFlag = 0; m_Count = 0.0f; GameObject m_Player1 = GameObject.Find("Team1_2"); GameObject m_Player3 = GameObject.Find("Team3_4"); m_Team1 = m_Player1.transform.GetComponent <Player_1_Script>(); m_Team3 = m_Player3.transform.GetComponent <Player_3_Script>(); m_tweenAlpha = this.gameObject.GetComponent <TweenAlpha>(); m_tweenAlpha.from = 1; m_tweenAlpha.to = 0; // m_tweenAlpha.Play(true); TweenAlpha.Begin(this.gameObject, 2, 0); m_Sprite = this.gameObject.GetComponent <UISprite>(); }
// Use this for initialization void Start() { m_Count = 0; // 必要データの読込み GameObject m_TeamData = GameObject.Find("TeamData"); GameObject m_TeamSelect_1 = transform.FindChild("Team1_2").gameObject; GameObject m_TeamSelect_2 = transform.FindChild("Team3_4").gameObject; m_Fade_flag_1 = m_TeamSelect_1.GetComponent <Player_1_Script>(); m_Fade_flag_2 = m_TeamSelect_2.GetComponent <Player_3_Script>(); m_isFade = false; // 音楽再生用ゲームオブジェクト作成 m_soundPlayer = new CSoundPlayer(); m_soundPlayer.PlayBGMFadeIn("select/bgm_01", 0.1f); }
// Use this for initialization void Start() { GameObject m_Team_UI = this.gameObject.transform.parent.gameObject; m_Country2[0] = this.gameObject.transform.FindChild("flag_SPA2").gameObject; m_Alpha2[0] = m_Country2[0].GetComponent <TweenAlpha>(); m_Country2[1] = this.gameObject.transform.FindChild("flag_ENG2").gameObject; m_Alpha2[1] = m_Country2[1].GetComponent <TweenAlpha>(); m_Country2[2] = this.gameObject.transform.FindChild("flag_BRA2").gameObject; m_Alpha2[2] = m_Country2[2].GetComponent <TweenAlpha>(); m_Country2[3] = this.gameObject.transform.FindChild("flag_JAP2").gameObject; m_Alpha2[3] = m_Country2[3].GetComponent <TweenAlpha>(); m_team2 = m_Team_UI.GetComponent <Player_3_Script>(); m_PlusScale2 = new Vector3(0.03f, 0.03f, 0f); for (int i = 0; i < 4; i++) { m_FlagPos2[i] = m_Country2[i].transform.position; m_Flag2[i] = m_team2.m_Country[i].m_Flag; } }