Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        m_Pos1[0] = this.gameObject.transform.FindChild("Spain_1").gameObject;
        m_Pos1[1] = this.gameObject.transform.FindChild("England_1").gameObject;
        m_Pos1[2] = this.gameObject.transform.FindChild("Brazil_1").gameObject;
        m_Pos1[3] = this.gameObject.transform.FindChild("Japan_1").gameObject;
        m_Pos2[0] = this.gameObject.transform.FindChild("Spain_2").gameObject;
        m_Pos2[1] = this.gameObject.transform.FindChild("England_2").gameObject;
        m_Pos2[2] = this.gameObject.transform.FindChild("Brazil_2").gameObject;
        m_Pos2[3] = this.gameObject.transform.FindChild("Japan_2").gameObject;

        GameObject m_Player1 = GameObject.Find("Team1_2");
        GameObject m_Player3 = GameObject.Find("Team3_4");

        m_Team1 = m_Player1.transform.GetComponent <Player_1_Script>();
        m_Team3 = m_Player3.transform.GetComponent <Player_3_Script>();
        m_Label = GameObject.Find("Label(Relay)").GetComponent <UILabel>();

        m_Vec1[3] = m_Pos1[3].transform.position;
        m_Vec1[0] = m_Pos1[0].transform.position;
        m_Vec1[1] = m_Pos1[1].transform.position;
        m_Vec1[2] = m_Pos1[2].transform.position;
        m_Vec2[3] = m_Pos2[3].transform.position;
        m_Vec2[0] = m_Pos2[0].transform.position;
        m_Vec2[1] = m_Pos2[1].transform.position;
        m_Vec2[2] = m_Pos2[2].transform.position;
        for (int i = 0; i < 4; i++)
        {
            m_PlayerAnimator1[i] = m_Pos1[i].GetComponent <PlayerAnimator>();   // モデルのモーション用
            m_PlayerAnimator2[i] = m_Pos2[i].GetComponent <PlayerAnimator>();   // モデルのモーション用
        }
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        GameObject m_Team_UI = this.gameObject.transform.parent.gameObject;
        GameObject m_Fade_2  = m_Team_UI.transform.FindChild("Fade_In_Out_2").gameObject;

        m_TeamBR_2    = m_Team_UI.GetComponent <Player_3_Script>();
        m_Fade_BR_2   = m_Fade_2.GetComponent <Fade_2>();
        m_Check_BR2.x = 4.0f;
        m_Check_BR2.y = 2.0f;
        m_Check_BR2.z = -0.6f;
    }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        GameObject m_Team_UI = this.gameObject.transform.parent.gameObject;
        GameObject m_Fade_1  = m_Team_UI.transform.FindChild("Fade_In_Out_2").gameObject;

        m_PlayerScript = m_Team_UI.GetComponent <Player_3_Script>();
        m_Fadeout2     = m_Fade_1.GetComponent <Fade_2>();
        m_Loading2.x   = 4.0f;
        m_Loading2.y   = 0.2f;
        m_Loading2.z   = -0.34f;
    }
Esempio n. 4
0
    // Use this for initialization
    void Start()
    {
        GameObject m_Team_UI = this.gameObject.transform.parent.gameObject;

        m_JP2  = this.gameObject.transform.FindChild("Japan_UI").gameObject;
        m_SP2  = this.gameObject.transform.FindChild("Spain_UI").gameObject;
        m_ENG2 = this.gameObject.transform.FindChild("England_UI").gameObject;
        m_BR2  = this.gameObject.transform.FindChild("Brazil_UI").gameObject;

        m_team2    = m_Team_UI.GetComponent <Player_3_Script>();
        m_UIPos[3] = m_JP2.transform.position;
        m_UIPos[0] = m_SP2.transform.position;
        m_UIPos[1] = m_ENG2.transform.position;
        m_UIPos[2] = m_BR2.transform.position;
    }
Esempio n. 5
0
    // Use this for initialization
    void Start()
    {
        m_FadeFlag = 0;
        m_Count    = 0.0f;
        GameObject m_Player1 = GameObject.Find("Team1_2");
        GameObject m_Player3 = GameObject.Find("Team3_4");

        m_Team1           = m_Player1.transform.GetComponent <Player_1_Script>();
        m_Team3           = m_Player3.transform.GetComponent <Player_3_Script>();
        m_tweenAlpha      = this.gameObject.GetComponent <TweenAlpha>();
        m_tweenAlpha.from = 1;
        m_tweenAlpha.to   = 0;

        //        m_tweenAlpha.Play(true);
        TweenAlpha.Begin(this.gameObject, 2, 0);
        m_Sprite = this.gameObject.GetComponent <UISprite>();
    }
    // Use this for initialization
    void Start()
    {
        m_Count = 0;
        // 必要データの読込み
        GameObject m_TeamData = GameObject.Find("TeamData");

        GameObject m_TeamSelect_1 = transform.FindChild("Team1_2").gameObject;
        GameObject m_TeamSelect_2 = transform.FindChild("Team3_4").gameObject;

        m_Fade_flag_1 = m_TeamSelect_1.GetComponent <Player_1_Script>();
        m_Fade_flag_2 = m_TeamSelect_2.GetComponent <Player_3_Script>();

        m_isFade = false;

        // 音楽再生用ゲームオブジェクト作成
        m_soundPlayer = new CSoundPlayer();
        m_soundPlayer.PlayBGMFadeIn("select/bgm_01", 0.1f);
    }
Esempio n. 7
0
    // Use this for initialization
    void Start()
    {
        GameObject m_Team_UI = this.gameObject.transform.parent.gameObject;

        m_Country2[0] = this.gameObject.transform.FindChild("flag_SPA2").gameObject;
        m_Alpha2[0]   = m_Country2[0].GetComponent <TweenAlpha>();
        m_Country2[1] = this.gameObject.transform.FindChild("flag_ENG2").gameObject;
        m_Alpha2[1]   = m_Country2[1].GetComponent <TweenAlpha>();
        m_Country2[2] = this.gameObject.transform.FindChild("flag_BRA2").gameObject;
        m_Alpha2[2]   = m_Country2[2].GetComponent <TweenAlpha>();
        m_Country2[3] = this.gameObject.transform.FindChild("flag_JAP2").gameObject;
        m_Alpha2[3]   = m_Country2[3].GetComponent <TweenAlpha>();

        m_team2 = m_Team_UI.GetComponent <Player_3_Script>();

        m_PlusScale2 = new Vector3(0.03f, 0.03f, 0f);
        for (int i = 0; i < 4; i++)
        {
            m_FlagPos2[i] = m_Country2[i].transform.position;
            m_Flag2[i]    = m_team2.m_Country[i].m_Flag;
        }
    }