// Use this for initialization void Start() { _isMusicOn = true; _musicButton = GameObject.Find("musicBtn").GetComponent <Button>(); _helpScreen = GameObject.Find("Help_Screen").GetComponent <Image>(); _killsBar = GameObject.Find("Kills").GetComponent <SimpleHealthBar>(); _killsTxt = GameObject.Find("KillsTxt").GetComponent <Text>(); _killsTxt.text = "Killed " + NumOfKills; _gameOverYWImg = GameObject.Find("GameOverYW").GetComponent <Image>(); _gameOverText = GameObject.Find("YouWon").GetComponent <Text>(); _crossHair = GameObject.Find("CrossHair").GetComponent <Image>(); _fpsInput = GameObject.Find("Player").GetComponent <FPSInput>(); _playerController = GameObject.Find("Player").GetComponent <PlayerController>(); _playerWeaponsController = GameObject.Find("Weapons").GetComponent <PlayerWeaponsController>(); _sceneController = gameObject.GetComponent <SceneController>(); }
// Start is called before the first frame update void Start() { // Set tutorial references and variables on start GameObject soundManagerObject = GameObject.FindWithTag("SoundManager"); soundManager = soundManagerObject.GetComponent <SoundManager>(); playerController = FindObjectOfType <PlayerController>(); gameOver = FindObjectOfType <GameManager>(); playerHitPoints = FindObjectOfType <DetectPlayerCollisions>(); scoreManager = FindObjectOfType <ScoreManager>(); levelTransition = FindObjectOfType <LevelTransition>(); playerWeapons = FindObjectOfType <PlayerWeaponsController>(); playerController.canEngage = false; playerController.canMove = false; hazardHpDestroyed = false; dangerWarning = false; wasEnemyEngaged = false; displayPanel.gameObject.SetActive(false); StartCoroutine(timePauseHalfNoIdex()); }
void Start() { weapons = GetComponent <PlayerWeapons>(); weaponsController = GetComponent <PlayerWeaponsController>(); controller = GetComponent <PlayerController>(); }
// Weapon Level power ups have a 0.05 boost that is subtracted from the players fire rate. // The lower the fire rate, the faster the player will fire. //public int numberOfLaserLevels = 4; // Total number of laser levels - not counting default // Start is called before the first frame update void Start() { playerWeaponsController = GetComponent <PlayerWeaponsController>(); soundManager = GetComponent <SoundManager>(); laserLv = 0; }
// Start is called before the first frame update void Start() { playerWeapons = FindObjectOfType <PlayerWeaponsController>(); playerSpeed = 10; // << Base speed }