private void AttemptPlayerDash() { if (waitingOnDash && timeCoroutine == null) { waitingOnDash = false; ResumeTime(); player.Dash(); } else if (dashEnabled) { player.Dash(); } }
protected override void UpSwipeAction() { player.Dash(); }
private void AttemptPlayerDash() { if (waitingOnDash && timeCoroutine == null) { waitingOnDash = false; ResumeTime(); player.Dash(); } else if (dashEnabled) { player.Dash(); } }
protected override void UpSwipeAction() { player.Dash(); }