Esempio n. 1
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 private void Start()
 {
     _playerHead    = PlayerVirusHead.Singletone;
     _increseSpeed  = TemporaryData.SplashIncreaseSpeed;
     _splashFab     = splash[TemporaryData.CurrentSplashColorNumber];
     bar.fillAmount = 0;
 }
Esempio n. 2
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    private void Start()
    {
        playerHead = PlayerVirusHead.Singletone;

        _boostedSpeed = TemporaryData.VirusBoostedSpeed;

        _increaseSpeed = TemporaryData.BoostIncreaseSpeed;
        _decreaseSpeed = TemporaryData.BoostDecreaseSpeed;
        bar.fillAmount = 0;
    }
Esempio n. 3
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    internal override void Awake()
    {
        base.Awake();

        Singletone = this;

        BodySprite            = TemporaryData.PlayerBodySprite;
        SpriteRenderer.sprite = TemporaryData.PlayerHeadSprite;
        gameObject.name       = TemporaryData.PlayerNickName;
    }
Esempio n. 4
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 private void Awake()
 {
     _playerHead = GetComponent <PlayerVirusHead>();
     gameObject.GetComponent <SpriteRenderer>().color = Colors[_colorCounter];
     _playerHead.OnNewTail += ChangeTailColor;
 }