private void Start() { _playerHead = PlayerVirusHead.Singletone; _increseSpeed = TemporaryData.SplashIncreaseSpeed; _splashFab = splash[TemporaryData.CurrentSplashColorNumber]; bar.fillAmount = 0; }
private void Start() { playerHead = PlayerVirusHead.Singletone; _boostedSpeed = TemporaryData.VirusBoostedSpeed; _increaseSpeed = TemporaryData.BoostIncreaseSpeed; _decreaseSpeed = TemporaryData.BoostDecreaseSpeed; bar.fillAmount = 0; }
internal override void Awake() { base.Awake(); Singletone = this; BodySprite = TemporaryData.PlayerBodySprite; SpriteRenderer.sprite = TemporaryData.PlayerHeadSprite; gameObject.name = TemporaryData.PlayerNickName; }
private void Awake() { _playerHead = GetComponent <PlayerVirusHead>(); gameObject.GetComponent <SpriteRenderer>().color = Colors[_colorCounter]; _playerHead.OnNewTail += ChangeTailColor; }