Esempio n. 1
0
    void Start()
    {
        rb          = GetComponent <Rigidbody>();
        myCollider  = GetComponent <Collider>(); //todo: change to whatever collider the player actually is
        horizScript = GetComponent <PlayerHorizMovement>();
        vertScript  = GetComponent <PlayerVertMovement>();

        battleController = GameObject.Find("*BATTLE CONTROLLER*").GetComponent <BattleController>();
        battleController.beginPlayerTurn += TransitionForPlayerTurn;
        battleController.beginEnemyTurn  += TransitionForEnemyTurn;
    }
 void Start()
 {
     rb = GetComponent <Rigidbody>();
     verticalMovement = GetComponent <PlayerVertMovement>();
 }
 void Start()
 {
     vertMovement = GetComponent <PlayerVertMovement>();
 }