void OnPlayerDied(PlayerDiedEvent evt) { var state = evt.PlayerState; state.Stocks = (sbyte)Mathf.Max(0, state.Stocks - 1); evt.PlayerState = state; if (state.Stocks > 0) { PlayerUtil.RespawnPlayer(evt); } }
void OnPlayerDied(PlayerDiedEvent evt) { var state = evt.PlayerState; state.Stocks--; evt.PlayerState = state; if (state.Stocks > 0) { PlayerUtil.RespawnPlayer(evt); } }
void OnPlayerDied(PlayerDiedEvent evt) => PlayerUtil.RespawnPlayer(evt);