public void ApplyAugments() { playerHook.Hook(); playerWeaponHook.Hook(); foreach (StatAugment augment in statAugments) { if (augment.applied) { augment.Augment(); } } playerUpgrades.ApplyUpgrades(); }
public void ApplyAugments() { playerHook.Hook(); playerWeaponHook.Hook(); foreach (StatAugment augment in statAugments) { if (augment.applied) { augment.Augment(); } } playerUpgrades.ApplyUpgrades(); }