private void Instance_OnPlayerUpdata(PlayerUpdata playerupdata) { if (playerupdata.HpUpdata > 0) { d.GetComponent <PlayerHp>().Hp = playerupdata.HpUpdata; } else { d.GetComponent <PlayerHp>().Hp = 0; NetWorkManage.Instance.SendMessage("playerDie:{\"playerDie\":0}"); d.GetComponent <PlayerAnimation>().isDie = true; d.GetComponent <DataToServer>().enabled = false; d.GetComponent <Player>().enabled = false; Invoke("PlayerDie", 1.0f); } }
public void HandleMessage(string message) { Debug.Log("HandleMessage:" + message); int target = message.IndexOf(":"); string tag = message.Substring(0, target); string content = message.Substring(target + 1); switch (tag) { case "register": if (OnRegisterResult != null) { OnRegisterResult(content); } break; case "login": if (OnLoginResult != null) { OnLoginResult(content); } break; case "createPlayer": RedayInfo redayinfo = GetData2 <RedayInfo>(content); if (OnCreatePlayer != null) { Debug.Log(content); OnCreatePlayer(redayinfo); } break; case "playerstatus": PlayerInfo player = GetData2 <PlayerInfo>(content); if (OnUpdataPlayer != null) { OnUpdataPlayer(player); } break; case "reday": if (content == "go!" && OnStartResult != null) { OnStartResult(content); } break; case "Tankstatus": Debug.Log(content); TankInfo tankinfo = GetData2 <TankInfo>(content); if (OnUpdateTank != null) { OnUpdateTank(tankinfo); } break; case "createEnemy": Debug.Log("收到创建"); enemyInfo enemyInfo = GetData2 <enemyInfo>(content); if (OnCreateEnemy != null) { OnCreateEnemy(enemyInfo); } break; case "GamePass": if (content == "first") { if (OnGameCount != null) { OnGameCount(content); } NetWorkManage.Instance.SendMessage("CreateEnemy:{\"enemy\":2}"); } else if (content == "second") { if (OnGameCount != null) { OnGameCount(content); } NetWorkManage.Instance.SendMessage("CreateEnemy:{\"enemy\":3}"); } else { SceneManager.LoadScene("Scenes/win"); } break; case "EnemyDie": EnemyDie enemydie = GetData2 <EnemyDie>(content); if (OnEnemyDie != null) { OnEnemyDie(enemydie); } break; case "EnemyBoom": EnemyDie enemyboom = GetData2 <EnemyDie>(content); if (OnEnemyBoom != null) { OnEnemyBoom(enemyboom); } break; case "PlayerUpdata": PlayerUpdata playerupdata = GetData2 <PlayerUpdata>(content); if (OnPlayerUpdata != null) { OnPlayerUpdata(playerupdata); } break; case "Enemytarget": NavMeshInfo navMeshInfo = GetData2 <NavMeshInfo>(content); if (OnWayPoint != null) { OnWayPoint(navMeshInfo); } break; case "MoneyUpdata": MoneyUpdata money = GetData2 <MoneyUpdata>(content); if (OnMoneyUpdata != null) { OnMoneyUpdata(money); } break; case "GameOver": SceneManager.LoadScene("Scenes/GameOver"); break; default: break; } }