private void HandleOnChestClosed() { playerInventoryUiController.Hide(); playerInventoryUiController.CloseChest(); currentState = PlayerUiState.GAME; GameRoundManager.S.SetGamePaused(false); }
private void HandleOnChestOpened(LootChest chest) { GameRoundManager.S.SetGamePaused(true); currentState = PlayerUiState.INVENTORY_CHEST; playerInventoryUiController.OpenChest(chest); playerInventoryUiController.Show(); }
private void HandleOnMenuClosed() { currentState = PlayerUiState.GAME; pauseMenu.Hide(); GameRoundManager.S.SetGamePaused(false); }
private void HandleOnInventoryOpened() { currentState = PlayerUiState.INVENTORY; playerInventoryUiController.Show(); GameRoundManager.S.SetGamePaused(true); }
private void HandleOnMenuOpened() { currentState = PlayerUiState.MENU; pauseMenu.Show(); GameRoundManager.S.SetGamePaused(true); }