void SubscribeInputControls() { #region Player Controls controls.Player.Jump.started += context => playerBody.Jump(); controls.Player.SwapItem.started += context => playerBody.SwapItem(); controls.Player.UseItem.started += context => playerBody.UseItem(); controls.Player.RemoveItem.started += context => playerBody.RemoveItem(); controls.Player.Water.started += context => playerBody.Water(); controls.Player.Pause.started += context => playerUIManager.Pause(); //InputUser.onChange += OnInputUserDeviceChange; #endregion #region UI Controls #endregion }