Esempio n. 1
0
 void OnMouseDown()
 {
     if (state_machine.getState() == 2)
     {
         if (gameObject.CompareTag("EnemyTile") && state_machine.getAbility().manaCost <= state_machine.getCurrCharac().curr_mana)
         {
             attack(gameObject.GetComponent <Monster>());
             state_machine.setState(0);
             bmm.closeAttackMenu();
         }
         else
         {
             if (!gameObject.CompareTag("EnemyTile"))
             {
                 Debug.Log("Wrong target!");
             }
             else
             {
                 Debug.Log("Not enough Mana!");
             }
         }
     }
     else if (state_machine.getState() == 4)
     {
         if (gameObject.CompareTag("EnemyTile") && state_machine.getAbility().manaCost <= state_machine.getCurrCharac().curr_mana)
         {
             cast(gameObject.GetComponent <Monster>());
             state_machine.setState(0);
             bmm.closeSpellMenu();
         }
         else
         {
             if (!gameObject.CompareTag("EnemyTile"))
             {
                 Debug.Log("Wrong target!");
             }
             else
             {
                 Debug.Log("Not enough Mana!");
             }
         }
     }
     else if (state_machine.getState() == 5)
     {
         if (gameObject.CompareTag("PlayerTile") && state_machine.getAbility().manaCost <= state_machine.getCurrCharac().curr_mana)
         {
             castSupport(gameObject.GetComponent <Character>());
             state_machine.setState(0);
             bmm.closeSpellMenu();
         }
         else
         {
             if (!gameObject.CompareTag("PlayerTile"))
             {
                 Debug.Log("Wrong target!");
             }
             else
             {
                 Debug.Log("Not enough Mana!");
             }
         }
     }
     else if (state_machine.getState() == 7)
     {
         if (gameObject.CompareTag("PlayerTile"))
         {
             useItem(gameObject.GetComponent <Character>());
             state_machine.setState(0);
             bmm.closeItemMenu();
         }
         else
         {
             Debug.Log("Wrong target!");
         }
     }
 }