Esempio n. 1
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 private void Start()
 {
     inputBehaviour     = FindObjectOfType <InputBehaviour>();
     myRigidbody2D      = GetComponent <Rigidbody2D>();
     myTriggerCollision = GetComponent <PlayerTriggerCollision>();
     oldMovementSpeed   = movementSpeed;
 }
Esempio n. 2
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 private void Start()
 {
     input                    = FindObjectOfType <InputBehaviour>();
     myPlayerData             = FindObjectOfType <PlayerData>();
     myPlayerTriggerCollision = FindObjectOfType <PlayerTriggerCollision>();
     myComputerUI             = FindObjectOfType <DesktopUI>();
     StartCoroutine(myUpdate(.5f));
 }
Esempio n. 3
0
    private ParticleSystem _CastSpel_PS;                //Animator for the player

    private void Awake()
    {
        _movement         = GetComponent <PlayerMovement>();
        _body             = GetComponent <Rigidbody2D>();
        _shield           = GetComponent <PlayerShield>();
        _triggerCollision = transform.Find("CollisionDetection").GetComponent <PlayerTriggerCollision>();
        _attackResource   = GetComponent <PlayerAttackResource>();

        //ref to animator to update when moving
        _animatorRED  = this.gameObject.transform.GetChild(1).GetComponent <Animator>();
        _animatorBLUE = this.gameObject.transform.GetChild(2).GetComponent <Animator>();

        //ref to particle system
        _CastSpel_PS = this.gameObject.transform.GetChild(3).GetComponent <ParticleSystem>();
    }
    private Animator _animatorBlue;                     //Animator for the player

    private void Awake()
    {
        _transform        = transform;
        _body             = GetComponent <Rigidbody2D>();
        _triggerCollision = GetComponent <PlayerTriggerCollision>();

        /*
         * if (OnLandEvent == null)
         * {
         *  OnLandEvent = new UnityEvent();
         * }
         */

        //ref to animator to update when moving
        _animatorRED  = this.gameObject.transform.GetChild(1).GetComponent <Animator>();
        _animatorBlue = this.gameObject.transform.GetChild(2).GetComponent <Animator>();
    }