// Update is called once per frame void Update() { PlayerTouchControls playerTouchContorls = player.GetComponent <PlayerTouchControls> (); if (playerTouchContorls.gameActive == true) { transform.Translate(cameraSpeed * Time.deltaTime, 0f, 0f); } }
// Update is called once per frame void Update() { PlayerTouchControls playerTouchContols = this.GetComponent <PlayerTouchControls> (); if (playerTouchContols.gameActive == true) { transform.Translate(speed * Time.deltaTime, 0f, 0f); distanceTraveled = transform.localPosition.x; } }
public void ButtonOrTouchToggle(GameObject Player) { PlayerButtonControls pbc = Player.gameObject.GetComponent <PlayerButtonControls>(); PlayerTouchControls ptc = Player.gameObject.GetComponent <PlayerTouchControls>(); if ((pbc.enabled && !ptc.enabled) || // button controls enabled (!pbc.enabled && ptc.enabled) // touch controls enabled ) { pbc.enabled = !pbc.enabled; ptc.enabled = !ptc.enabled; TextToToggle = !TextToToggle; } }