Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        PlayerTouchControls playerTouchContorls = player.GetComponent <PlayerTouchControls> ();

        if (playerTouchContorls.gameActive == true)
        {
            transform.Translate(cameraSpeed * Time.deltaTime, 0f, 0f);
        }
    }
    // Update is called once per frame
    void Update()
    {
        PlayerTouchControls playerTouchContols = this.GetComponent <PlayerTouchControls> ();

        if (playerTouchContols.gameActive == true)
        {
            transform.Translate(speed * Time.deltaTime, 0f, 0f);
            distanceTraveled = transform.localPosition.x;
        }
    }
Esempio n. 3
0
    public void ButtonOrTouchToggle(GameObject Player)
    {
        PlayerButtonControls pbc = Player.gameObject.GetComponent <PlayerButtonControls>();
        PlayerTouchControls  ptc = Player.gameObject.GetComponent <PlayerTouchControls>();

        if ((pbc.enabled && !ptc.enabled) ||      // button controls enabled
            (!pbc.enabled && ptc.enabled)         // touch controls enabled
            )
        {
            pbc.enabled = !pbc.enabled;
            ptc.enabled = !ptc.enabled;

            TextToToggle = !TextToToggle;
        }
    }