void Start() { pMovement = this.GetComponent <PlayerMovement>(); pGrounded = this.GetComponent <PlayerGrounded>(); torch = this.GetComponent <PlayerTorch>(); visionLight = GameManager.player.transform.Find("Vision Light").GetComponent <Light2D>(); anim = this.GetComponent <Animator>(); }
void testBattery() { if (torch == null && GameManager.player != null) { torch = GameManager.player.GetComponent <PlayerTorch>(); } if (Input.GetKeyDown(KeyCode.T)) { torch.ToggleLight(); } }
private void Start() { photonView = GetComponent <PhotonView>(); m_playerStats = gameObject.GetComponent <PlayerStats>(); m_playerTorch = gameObject.GetComponent <PlayerTorch>(); m_goldManager = gameObject.GetComponent <GoldManager>(); hintText = GameObject.FindGameObjectWithTag("HintTextUI").GetComponent <Text>(); m_gameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); m_cartMovement = GameObject.FindGameObjectWithTag("Cart").GetComponent <CartMovement>(); m_pathBuilder = GameObject.FindGameObjectWithTag("Game").GetComponent <PathBuilder>(); hintText.text = ""; }
private void Start() { photonView = GetComponent <PhotonView>(); m_playerTorch = gameObject.GetComponent <PlayerTorch>(); }