Esempio n. 1
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 void Start()
 {
     pMovement   = this.GetComponent <PlayerMovement>();
     pGrounded   = this.GetComponent <PlayerGrounded>();
     torch       = this.GetComponent <PlayerTorch>();
     visionLight = GameManager.player.transform.Find("Vision Light").GetComponent <Light2D>();
     anim        = this.GetComponent <Animator>();
 }
Esempio n. 2
0
    void testBattery()
    {
        if (torch == null && GameManager.player != null)
        {
            torch = GameManager.player.GetComponent <PlayerTorch>();
        }

        if (Input.GetKeyDown(KeyCode.T))
        {
            torch.ToggleLight();
        }
    }
Esempio n. 3
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    private void Start()
    {
        photonView = GetComponent <PhotonView>();


        m_playerStats = gameObject.GetComponent <PlayerStats>();
        m_playerTorch = gameObject.GetComponent <PlayerTorch>();
        m_goldManager = gameObject.GetComponent <GoldManager>();

        hintText       = GameObject.FindGameObjectWithTag("HintTextUI").GetComponent <Text>();
        m_gameManager  = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>();
        m_cartMovement = GameObject.FindGameObjectWithTag("Cart").GetComponent <CartMovement>();
        m_pathBuilder  = GameObject.FindGameObjectWithTag("Game").GetComponent <PathBuilder>();

        hintText.text = "";
    }
Esempio n. 4
0
 private void Start()
 {
     photonView    = GetComponent <PhotonView>();
     m_playerTorch = gameObject.GetComponent <PlayerTorch>();
 }