Esempio n. 1
0
        private void RedrawTiles()
        {
            //i hope you have tiles... cuz the UI is getting rebuilt
            //todo: maybe rename this property, it's confusing
            PlayerTiles.PlayerTiles.Clear();
            //BUG:player.tiles is coming back with 10+ tiles in some cases
            foreach (Scrabble.Core.Types.Tile t in this.Player.Tiles)
            {
                PlayerTiles.PlayerTiles.Add(new Tile(t.Letter.ToString(), t.Score));
            }
            PlayerTiles.Redraw();

            UpdateScores();
        }
Esempio n. 2
0
        void Tiles_Drop(object sender, DragEventArgs e)
        {
            Tile t = (Tile)e.Data.GetData("scTile");

            if (UtilityFunctions.GetAncestorOfType <Canvas>(t) != null)
            {
                Canvas squareCnt = (Canvas)t.Parent;

                squareCnt.Children.Clear();
                BoardSquare thisSquare = (BoardSquare)squareCnt.Parent;
                thisSquare.PlacedTile = null;

                UtilityFunctions.GetAncestorOfType <GameWindow>(thisSquare).WordInPlay.Remove(thisSquare.MyCoords);

                PlayerTiles.Add(t);

                Redraw();
            }
        }