private void Start() { _vertices = new List <Vector3>(); _triangles = new List <int>(); _uv = new List <Vector2>(); _mesh = GetComponent <MeshFilter>().mesh; _meshCol = GetComponent <MeshCollider>(); _playerTerrainModify = world.player.GetComponent <PlayerTerrainModify>(); GenerateMesh(); }
void Start() { blockInv = new SortedDictionary <byte, int>(); _mesh = transform.FindChild("Mesh").gameObject; _nameTag = transform.FindChild("NameTag").gameObject.GetComponent <TextMesh>(); _playerTerrainModify = GetComponent <PlayerTerrainModify>(); _playerWeapon = GetComponent <PlayerWeapon>(); activeHandItem = ActiveHandItem.Pickaxe; _networkManager = GameObject.Find("_Scripts").GetComponent <NetworkManager>(); if (isBluTeam) { transform.position = World.BluTeamRespawnPoint; } else { transform.position = World.RedTeamRespawnPoint; } }
private void Start() { _vertices = new List<Vector3>(); _triangles = new List<int>(); _uv = new List<Vector2>(); _mesh = GetComponent<MeshFilter>().mesh; _meshCol = GetComponent<MeshCollider>(); _playerTerrainModify = world.player.GetComponent<PlayerTerrainModify>(); GenerateMesh(); }
void Start() { blockInv = new SortedDictionary<byte, int>(); _mesh = transform.FindChild("Mesh").gameObject; _nameTag = transform.FindChild("NameTag").gameObject.GetComponent<TextMesh>(); _playerTerrainModify = GetComponent<PlayerTerrainModify>(); _playerWeapon = GetComponent<PlayerWeapon>(); activeHandItem = ActiveHandItem.Pickaxe; _networkManager = GameObject.Find("_Scripts").GetComponent<NetworkManager>(); if (isBluTeam) { transform.position = World.BluTeamRespawnPoint; } else { transform.position = World.RedTeamRespawnPoint; } }