Esempio n. 1
0
    private void Start()
    {
        _vertices  = new List <Vector3>();
        _triangles = new List <int>();
        _uv        = new List <Vector2>();

        _mesh                = GetComponent <MeshFilter>().mesh;
        _meshCol             = GetComponent <MeshCollider>();
        _playerTerrainModify = world.player.GetComponent <PlayerTerrainModify>();

        GenerateMesh();
    }
Esempio n. 2
0
    void Start()
    {
        blockInv             = new SortedDictionary <byte, int>();
        _mesh                = transform.FindChild("Mesh").gameObject;
        _nameTag             = transform.FindChild("NameTag").gameObject.GetComponent <TextMesh>();
        _playerTerrainModify = GetComponent <PlayerTerrainModify>();
        _playerWeapon        = GetComponent <PlayerWeapon>();
        activeHandItem       = ActiveHandItem.Pickaxe;
        _networkManager      = GameObject.Find("_Scripts").GetComponent <NetworkManager>();

        if (isBluTeam)
        {
            transform.position = World.BluTeamRespawnPoint;
        }
        else
        {
            transform.position = World.RedTeamRespawnPoint;
        }
    }
Esempio n. 3
0
    private void Start()
    {
        _vertices = new List<Vector3>();
        _triangles = new List<int>();
        _uv = new List<Vector2>();

        _mesh = GetComponent<MeshFilter>().mesh;
        _meshCol = GetComponent<MeshCollider>();
        _playerTerrainModify = world.player.GetComponent<PlayerTerrainModify>();

        GenerateMesh();
    }
Esempio n. 4
0
    void Start()
    {
        blockInv = new SortedDictionary<byte, int>();
        _mesh = transform.FindChild("Mesh").gameObject;
        _nameTag = transform.FindChild("NameTag").gameObject.GetComponent<TextMesh>();
        _playerTerrainModify = GetComponent<PlayerTerrainModify>();
        _playerWeapon = GetComponent<PlayerWeapon>();
        activeHandItem = ActiveHandItem.Pickaxe;
        _networkManager = GameObject.Find("_Scripts").GetComponent<NetworkManager>();

        if (isBluTeam)
        {
            transform.position = World.BluTeamRespawnPoint;
        }
        else
        {
            transform.position = World.RedTeamRespawnPoint;
        }
    }