Esempio n. 1
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 void Start()
 {
     anim         = transform.GetChild(0).GetChild(0).GetComponent <Animator>();
     legsAnim     = transform.GetChild(0).GetChild(0).GetChild(0).GetComponent <Animator>();
     myController = GetComponent <PlayerController>();
     swordScript  = GetComponent <PlayerSwordAttack>();
 }
Esempio n. 2
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 void Start()
 {
     genericController = GetComponent <CollisionsController>();
     myController      = GetComponent <PlayerController>();
     mainScript        = GetComponent <Player>();
     swordScript       = GetComponent <PlayerSwordAttack>();
     upperBodySprite   = transform.GetChild(0).GetChild(0);
     initialRot        = upperBodySprite.eulerAngles;
     initialLocalPos   = upperBodySprite.localPosition;
     anim     = upperBodySprite.GetComponent <Animator>();
     legsAnim = upperBodySprite.GetChild(0).GetComponent <Animator>();
 }
Esempio n. 3
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    void Awake()
    {
        playerRigidBody = GetComponent <Rigidbody>();
        playerRigidBody.AddForce(Physics.gravity * gravity);
        anim             = GetComponent <Animator>();
        playerCollider   = GetComponent <Collider>();
        agent            = GetComponent <NavMeshAgent>();
        cam              = GetComponentInChildren <ThirdPersonCamera>();
        distanceToGround = playerCollider.bounds.extents.y;
        playerSword      = GetComponentInChildren <PlayerSwordAttack>();

        //Character look fields
        Vector3 angles = transform.eulerAngles;

        HorizontalDirection = angles.y;

        //Audio
        playerSound = GetComponent <AudioSource>();
    }
Esempio n. 4
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 // Use this for initialization
 void Start()
 {
     player       = GetComponent <Player>();
     rollScript   = GetComponent <PlayerRolling>();
     attackScript = GetComponent <PlayerSwordAttack>();
 }