Esempio n. 1
0
 protected Gun(GunType gunType, int powerLevel, int bulletSpeed, float bulletFiringDelay, int bulletDamage, PlayerUltimateType playerUltimateType, PlayerSupporterType playerSupporterType)
 {
     this.m_GunType                 = gunType;
     this.m_PowerLevel              = powerLevel;
     this.m_BulletSpeed             = bulletSpeed;
     this.m_CurrentBulletFiringTime = 0.0f;
     this.m_BulletFiringDelay       = bulletFiringDelay;
     this.m_IsFireEnabled           = true;
     this.m_BulletDamage            = bulletDamage;
     this.m_PlayerUltimateType      = playerUltimateType;
     this.m_PlayerSupporterType     = playerSupporterType;
     this.m_CorePool                = new GunCorePool();
 }
    public void SpawnPlayerSupporter(PlayerSupporterType playerSupporterType)
    {
        switch (playerSupporterType)
        {
        case PlayerSupporterType.Missile:
            break;

        case PlayerSupporterType.Guider:
        {
            GunVulcan playerGun = m_PlayerManager.GetPlayerGun() as GunVulcan;

            if (playerGun.GetPlayerSupporterCount() >= playerGun.GetMaxPlayerSupporterCount())
            {
                //HP 만땅같은거 넣어줘도 될뜻 아무 효과도 없으니..
                return;
            }

            PlayerSupporterController controller          = m_PlayerManager.GetPlayer().GetComponent <PlayerSupporterController>();
            Transform[] playerSupporterStandardTransforms = controller.m_SupporterPositionTransforms;
            Vector3     spawnPosition;

            //float spawnRotation = playerGun.GetPlayerSupporterCount() == 0 ? -90.0f : 90.0f;
            float endRotationBy = playerGun.GetPlayerSupporterCount() == 0 ? -270.0f : 270.0f;

            if (m_PlayerManager.GetPlayer().transform.position.x < m_StageManager.GetScreenSize().Width / 2)
            {
                spawnPosition = m_EnemyManager.GetEnemySpawnPoints(Direction.Left)[Random.Range(0, 5)].position;
            }
            else
            {
                spawnPosition = m_EnemyManager.GetEnemySpawnPoints(Direction.Right)[Random.Range(0, 5)].position;
            }

            PlayerSupporterCore supporterCore = Instantiate(m_Guider, spawnPosition, Quaternion.Euler(0.0f, 0.0f, /*spawnRotation*/ 0.0f)).GetComponent <PlayerSupporterCore>();
            supporterCore.SetHp(30);
            //DOTween.Sequence().Append(supporterCore.gameObject.transform.DOBlendableLocalRotateBy(new Vector3(0.0f, 0.0f, endRotationBy), 2.0f));
            playerGun.AddSupporter(supporterCore);
            break;
        }

        case PlayerSupporterType.Vulcan:
            break;
        }
    }
Esempio n. 3
0
    protected override void Awake()
    {
        base.Awake();
        m_PlayerSupporterType = PlayerSupporterType.Default;
        m_PlayerManager       = ManagerPool.GetInstance().GetManager <PlayerManager>();
        m_Tween = gameObject.transform.DOMove(new Vector3(), 0.2f).SetAutoKill(false);
        m_Tween.Pause();
        m_LastPosition = new Vector3();

        if (m_FireTransforms.Length == 0)
        {
            throw new ObjectNullException(typeof(PlayerSupporterCore), nameof(m_FireTransforms));
        }

        EventCore()
        .Wait(1.0f)
        .AppendAttackCornShot(m_FireTransforms[0], 10, 200.0f, EntityBulletType.SmallBean, 0.0f, 1, AllyFlag.Player, Vector3.up)
        .Loop(true)
        .Run();
    }
Esempio n. 4
0
 public PlayerSupporterCore SetItemType(PlayerSupporterType itemType)
 {
     m_PlayerSupporterType = itemType;
     return(this);
 }