Esempio n. 1
0
    public void DeleteBuild(string username, int buildID, bool isSingle = false)
    {
        if (BuildInfoDict.ContainsKey(buildID))
        {
            BuildInfoDict.Remove(buildID);
        }

        if (!isSingle)
        {
            if (PlayerBuilds.ContainsKey(username))
            {
                if (PlayerBuilds[username].Contains(buildID))
                {
                    PlayerBuilds[username].Remove(buildID);
                }
            }
        }
        else
        {
            if (PlayerStoryStates.ContainsKey(username))
            {
                PlayerStoryStates[username].PlayerBuildInfos.Remove(buildID);
            }
        }
    }
Esempio n. 2
0
    public List <int> RemovePlayerStory(string username)
    {
        List <int> removeBuildIDs = new List <int>();

        if (PlayerStoryStates.ContainsKey(username))
        {
            Story story = PlayerStoryStates[username];
            foreach (int removeBuildID in story.PlayerBuildInfos.Keys)
            {
                removeBuildIDs.Add(removeBuildID);
                BuildInfoDict.Remove(removeBuildID);
            }

            PlayerStoryStates.Remove(username);
        }

        return(removeBuildIDs);
    }
Esempio n. 3
0
    public void AddOrModifyBuild(string username, BuildInfo buildInfo, bool isSingle = false)
    {
        if (!BuildInfoDict.ContainsKey(buildInfo.BuildID))
        {
            BuildInfoDict.Add(buildInfo.BuildID, buildInfo);
        }
        else
        {
            BuildInfoDict[buildInfo.BuildID] = buildInfo;
        }

        if (!isSingle)
        {
            if (!PlayerBuilds.ContainsKey(username))
            {
                PlayerBuilds.Add(username, new List <int>());
            }

            if (!PlayerBuilds[username].Contains(buildInfo.BuildID))
            {
                PlayerBuilds[username].Add(buildInfo.BuildID);
            }
        }
        else
        {
            if (PlayerStoryStates.ContainsKey(username))
            {
                Story story = PlayerStoryStates[username];
                if (!story.PlayerBuildInfos.ContainsKey(buildInfo.BuildID))
                {
                    story.PlayerBuildInfos.Add(buildInfo.BuildID, buildInfo);
                }
                else
                {
                    story.PlayerBuildInfos[buildInfo.BuildID] = buildInfo;
                }
            }
        }
    }