Esempio n. 1
0
        public void Activate(Player player, MainGameWindow main, bool AllowAction)
        {
            allowAction = AllowAction;
            Point spawnPoint = new Point(0, 20);

            playerProfile = new PlayerBaseStats
            {
                Location = spawnPoint
            };
            playerProfile.Activate(player);
            Controls.Add(playerProfile);

            itemView = new PlayerItemView()
            {
                Location = spawnPoint
            };
            itemView.Activate(player, main);
            itemView.Visible = false;
            Controls.Add(itemView);

            playerStatus = new PlayerStatusView
            {
                Location = spawnPoint
            };
            playerStatus.Activate(player);
            playerStatus.Visible = false;
            Controls.Add(playerStatus);

            playerSpell = new PlayerSpellView
            {
                Location = spawnPoint
            };
            playerSpell.Activate(player, main, allowAction);
            playerSpell.Visible = false;
            Controls.Add(playerSpell);

            playerWeapon = new PlayerWeaponView
            {
                Location = spawnPoint
            };
            playerWeapon.Visible = false;
            playerWeapon.Activate(player, allowAction);
            Controls.Add(playerWeapon);

            playerTree = new PlayerTreeView
            {
                Location = spawnPoint
            };
            playerTree.Visible = false;
            playerTree.Activate(player);
            Controls.Add(playerTree);

            active = playerProfile;
            tab    = PlayerTab.stats;
            Render();
        }
Esempio n. 2
0
 void SetPlayerStt(PlayerController player, PlayerStatusView playerStatusView)
 {
     playerStatusView.Init(player.BombQuantity, player.BlastRange, player.PlayerRunSpeed);
 }