public void DecreaseLife()
        {
            if (canBeHit)
            {
                hitAudioSource.Play();

                lives--;
                PlayerStatusData playerData = PlayerStatusService.LoadPlayerStatus();

                //Game Over
                if (lives <= 0)
                {
                    SetDummyDeadPlayer();

                    gameOverManager.TakeScreenShot();
                    //Stop the score count
                    scoreCounterManager.enabled = false;

                    //Save player stats
                    playerData.SetLifeBuff(0);

                    int finalScore = scoreCounterManager.FinishAndGetFinalScore();
                    playerData.IncreaseScore(finalScore);
                    PlayerStatusService.SavePlayerStatus(playerData);

                    gameOverManager.SetGameOver(finalScore);
                    DisablePlayer();
                    UpdateLifeText();
                }
                else
                {
                    //buffs means extra lives, so we reduce one from total amount of lives the player has
                    playerData.SetLifeBuff(lives - 1);
                    PlayerStatusService.SavePlayerStatus(playerData);
                    UpdateLifeText();

                    //Make player invulnerable for few seconds
                    SetPlayerInvulnerable();
                }
            }
        }
Esempio n. 2
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        bool GetPrizeObject(int prizeNum, bool bestPrize)
        {
            bool             hasPrize   = false;
            PlayerStatusData playerData = PlayerStatusService.LoadPlayerStatus();

            switch (prizeNum)
            {
            case 1:     //Life Buff
                GetLifePrize(bestPrize, playerData, prizeNum);
                hasPrize = true;
                break;

            case 2:     //Extra Credits XXX
                resultPanelPrizeImg.sprite = spritesForResult[prizeNum];
                if (bestPrize)
                {
                    resultMsgTxt.text = string.Format("+300 {0}", creditsItem);

                    playerData.IncreaseScore(300);
                }
                else
                {
                    resultMsgTxt.text = string.Format("+50 {0}", creditsItem);

                    playerData.IncreaseScore(50);
                }
                hasPrize = true;
                break;

            case 3:      //Dash Upgrade
                if (bestPrize && playerData.CanUpgradeDash())
                {
                    playerData.IncreaseDashUpgrade();
                    resultMsgTxt.text          = dashUpgradeItem;
                    resultPanelPrizeImg.sprite = spritesForResult[prizeNum];
                    hasPrize = true;
                }
                else
                {
                    resultMsgTxt.text = twoPointsDashWarningJackPot;
                }
                break;

            case 4:     //New Skin
                if (bestPrize)
                {
                    resultMsgTxt.text          = skinItem;
                    resultPanelPrizeImg.sprite = skinPrize;
                    playerData.GetOwnedShipsIDs().Add(skinPrizeId);
                    hasPrize = true;
                }
                else
                {
                    resultMsgTxt.text = twoPointsSkinsWarningJackPot;
                }
                break;
            }
            PlayerStatusService.SavePlayerStatus(playerData);

            return(hasPrize);
        }