static int OnSteal(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); PlayerState_Steal obj = (PlayerState_Steal)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Steal"); obj.OnSteal(); return(0); }
/* * public void OnGetUp() * { * PlayerState_FallGround fallGround = m_Owner.m_StateMachine.m_curState as PlayerState_FallGround; * if( fallGround != null ) * fallGround.m_step = PlayerState_FallGround.Step.riseUp; * } */ public void OnSteal() { PlayerState_Steal steal = _owner.m_StateMachine.m_curState as PlayerState_Steal; if (steal != null) { steal.OnSteal(); } }