Esempio n. 1
0
    static int OnExit(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        PlayerState_Layup obj = (PlayerState_Layup)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Layup");

        obj.OnExit();
        return(0);
    }
Esempio n. 2
0
    static int OnEnter(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        PlayerState_Layup obj  = (PlayerState_Layup)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Layup");
        PlayerState       arg0 = (PlayerState)LuaScriptMgr.GetNetObject(L, 2, typeof(PlayerState));

        obj.OnEnter(arg0);
        return(0);
    }
Esempio n. 3
0
    static int Update(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        PlayerState_Layup obj = (PlayerState_Layup)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Layup");

        IM.Number arg0 = (IM.Number)LuaScriptMgr.GetNetObject(L, 2, typeof(IM.Number));
        obj.Update(arg0);
        return(0);
    }
Esempio n. 4
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    public void OnLayupShot(string param)
    {
        if (_owner == null || !_owner.m_bWithBall)
        {
            return;
        }
        PlayerState_Layup layupState = _owner.m_StateMachine.m_curState as PlayerState_Layup;

        if (layupState == null)
        {
            return;
        }
        layupState.OnLayup();
    }
Esempio n. 5
0
    static int _CreatePlayerState_Layup(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 2)
        {
            PlayerStateMachine arg0 = (PlayerStateMachine)LuaScriptMgr.GetNetObject(L, 1, typeof(PlayerStateMachine));
            GameMatch          arg1 = (GameMatch)LuaScriptMgr.GetNetObject(L, 2, typeof(GameMatch));
            PlayerState_Layup  obj  = new PlayerState_Layup(arg0, arg1);
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: PlayerState_Layup.New");
        }

        return(0);
    }