static int OnExit(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); PlayerState_Layup obj = (PlayerState_Layup)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Layup"); obj.OnExit(); return(0); }
static int OnEnter(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); PlayerState_Layup obj = (PlayerState_Layup)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Layup"); PlayerState arg0 = (PlayerState)LuaScriptMgr.GetNetObject(L, 2, typeof(PlayerState)); obj.OnEnter(arg0); return(0); }
static int Update(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); PlayerState_Layup obj = (PlayerState_Layup)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Layup"); IM.Number arg0 = (IM.Number)LuaScriptMgr.GetNetObject(L, 2, typeof(IM.Number)); obj.Update(arg0); return(0); }
public void OnLayupShot(string param) { if (_owner == null || !_owner.m_bWithBall) { return; } PlayerState_Layup layupState = _owner.m_StateMachine.m_curState as PlayerState_Layup; if (layupState == null) { return; } layupState.OnLayup(); }
static int _CreatePlayerState_Layup(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 2) { PlayerStateMachine arg0 = (PlayerStateMachine)LuaScriptMgr.GetNetObject(L, 1, typeof(PlayerStateMachine)); GameMatch arg1 = (GameMatch)LuaScriptMgr.GetNetObject(L, 2, typeof(GameMatch)); PlayerState_Layup obj = new PlayerState_Layup(arg0, arg1); LuaScriptMgr.PushObject(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: PlayerState_Layup.New"); } return(0); }